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blep!

thank you for your thoughts and your speedrun strats! regarding the control setting, I had trouble getting input reading from the save file to work with the Input library, so I unfortunately had to scrap it, which from an accessibility point of view is very frustrating. as you found out though, you can use external programs to rebind controls, so it's not all too bad

some other notes:

the levels on GameBanana were made with an older version of Forever, and won't load correctly unless you patch their mod.json as outlined here. I agree with how annoying it is that there isn't a lot of user content for the game - that was one of my main goals for it's longevity past beating the main campaign, alongside multiplayer, which doesn't seem to get a lot of use at the moment either. but time will tell!

the game should be saving chat logs on your end in the game's folder. the game does this both ways for both the client and the server. the crash you mentioned when joining your own server seems to be a simple oversight and should be patched soon. (given that barely anybody hosts on the master server it's no wonder we became aware of this bug just now) EDIT: patch 1.1.0.2 has fixed this issue!

unfortunately the chat window is unscrollable. creating scrollable UI components in GameMaker by code (which is still essentially how you do it) is pain and I'd rather use Godot.

thank you again for your review!

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i was able to get one of the gamebanana levels to work with that method but not the other, whiiich at that point i'm gonna assume the issue is just with that level ^^; however, though, seems custom levels run significantly slower than vanilla levels (which always run perfect for me) on my rubbish computer... not sure that's even a fixable issue though x_x; all this trouble only to subject myself to kaizo catto LOL UPDATE: upgraded the ram in my laptop (went from one 8gb stick to two) and the custom level lag appears to have vanished completely! so, for anyone having trouble with this your computer's ram may be the issue :P

also turns out the chat log thing was me being a goof. i was looking in serverlogs and didn't realize there was a perfectly good chatlogs folder for clientside stuff LOL. public server advertising also works perfectly well now!


thanks for getting back to me!!

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hey there, i'm the one who made kaizo catto and all the other levels. i'll be patching them to the newest version, just didn't have time lol
EDIT: kaizo catto, getting over it and the kid have all been fixed to the newer versions. ty for bringing this up!

awesome, was able to play the getting over it room now! thanks for updating them ^_^