yeah sorry about all of those problems, ironically all of those are fixed in the postjam build right now
Man-o-Valor
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This is really fun! If I understand correctly, randomness does play a huge part in what you are offered earlygame-- if you only get expensive skills, you end up skill-less and your run ends. Would be also great if there was a single skill I could save so it doesnt reroll while I'm gaining XP, like Tetris's Hold function. Amazing game tbh, not at all boring
Thanks for the feedback! I definitely was a little pressed for time when making the difficulty curve so more enemies was all I added. Shotgun King, my inspiration for this game, has pairs of cards to choose from that benefit both sides each wave, so it might work well for this game in the future as well :)
Thanks for playing! I considered adding a feature or even an upgrade for seeing dangerous tiles, but that ultimately would make it too trivial. And for Bloodlust being overpowered, that's intentional. It's satisfying to use, and necessary for later waves with many enemies. The game is actually hardcoded to offer it to you pretty early. :)
This was a really nice game! :> The sprites were very nice looking and stylish, and the music was really fitting as well. My only problems with it are the platform physics and the controls. Probably would have been easier playing on a controller, or with dash as Q. The physics are also pretty unforgiving combined with instakill surfaces, which makes things a little frustrating with limited checkpoints. Also, it would be nice if checkpoints refilled your health saving you a suicide, lol. Overall really nice looking and satisfying, but the difficulty is pretty frustrating when the movements are about precision and not intention. Best of luck in the results :D