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Man-o-Valor

232
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A member registered Dec 30, 2022 · View creator page →

Creator of

Recent community posts

yeah sorry about all of those problems, ironically all of those are fixed in the postjam build right now

Thank you :) you can actually mouse away from the choices to the top or bottom of the screen and it makes them transparent, but that wasn't communicated clearly lol.

This is so much fun rahh i love it and want to be able to play it offline lol i would somehow be happier if you uploaded a windows build but honestly im surprised my brain has any room for more happiness after playing this extremely fun chaotic game

Speedrunning Speedrunning

Thank you so much :D

Thank you so much :>

Wow, thank you so much :)

Thank you for playing! Sorry if it had some issues

Thank you! Sorry the platforming physics weren't fun to use :( I didn't have a lot of time to make them and it got really laggy if I tried to make it complicated because it's in Scratch

Thank you! Unfortunately I ran out of time to try to make music for this game so it is rather silent

Thank you so much for the kind words!! <3

Thank you :]

Thank you so much! I liked adding some tough, tight or clunky platforming to the level so that you could use your timeline powers to redo them perfectly ;)

that feeling when you're 4 minutes in and have -18k pounds


seriously I could not win and it was probably bad luck because seriously some of the slots' values dwarf others by a landslide, I wish there was less random variation in the slots' values so the spins were more reflective of how I performed

Thank you :^) I might post a hotfix today to tell you about wall jumping, I forgot to include it in the dialogue and the 4th mailbox requires it. 

Thank you! Sorry I didn't have time to make a proper tutorial :(

lmao yeah 😂 

I want to pay for more of this, its so good wth

Deserved the win 100%, wish I could say I played it before the jam ended :[

This is really fun! If I understand correctly, randomness does play a huge part in what you are offered earlygame-- if you only get expensive skills, you end up skill-less and your run ends. Would be also great if there was a single skill I could save so it doesnt reroll while I'm gaining XP, like Tetris's Hold function. Amazing game tbh, not at all boring

GG, best score so far! Best of luck uncursing :)

Wow, thanks for all of the great feedback! I have a lot of things to add post jam for sure. I'm surprised no one has told me about the spelling mistake in the credits slide, that's what 1am gamedev does to a man 😅

Thank you! Will watch this asap :)

Thank you so much! The double kill card is meant to be in a higher tier of card and it's forced to be offered to you early on. Wave 12 is really far! I'm surprised the game didn't run out of cards to offer you :0

You have the option to continue your run after the canonical "ending". I doubt you'll be able to get past wave 8 though ;)

After the jam I'm going to move the descriptions to horizontal bubbles when you hover over the card, giving them more space and the cards can have a picture

Could maybe pass as educational 🤣

Thanks for the heads up, I'll review which license I want tomorrow 👍

Thanks for the feedback! I definitely was a little pressed for time when making the difficulty curve so more enemies was all I added. Shotgun King, my inspiration for this game, has pairs of cards to choose from that benefit both sides each wave, so it might work well for this game in the future as well :)

Thank you :]

Thank you! :)

Thank you :) Some users have found some bugs on mobile so that's why it's not recommend fyi

Thanks for playing! I considered adding a feature or even an upgrade for seeing dangerous tiles, but that ultimately would make it too trivial. And for Bloodlust being overpowered, that's intentional. It's satisfying to use, and necessary for later waves with many enemies. The game is actually hardcoded to offer it to you pretty early. :)

Interesting, no one's done this before. I'll be sure to fix it after the jam!

The trick for the queens is that they're dumb. They just try to get as close as possible to you even if you can take them easily. If there's multiple, use obstacles to split them up enough to take them all out. Thanks for playing! :>

We actually considered a card that lets you attack without moving, but it would have been complicated to pick whether you wanted to move or not. Thank you :)

Most of those negatives were simply out of scope for our team, but after the jam we'll see what we can do. The map was actually made in Google Sheets ;) Thanks for playing :)

Thank you so much! :]

Thanks for the feedback! I can definitely tweak the colors for more contrast after the jam :)

Thank you so much! Adding more enemies would be nice, and there are some canonical expanded pieces on variants in chess.com, like the Long Knight (moving 3, then 1 squares in an L) 🤔

This was a really nice game! :> The sprites were very nice looking and stylish, and the music was really fitting as well. My only problems with it are the platform physics and the controls. Probably would have been easier playing on a controller, or with dash as Q. The physics are also pretty unforgiving combined with instakill surfaces, which makes things a little frustrating with limited checkpoints. Also, it would be nice if checkpoints refilled your health saving you a suicide, lol. Overall really nice looking and satisfying, but the difficulty is pretty frustrating when the movements are about precision and not intention. Best of luck in the results :D