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malcolme

32
Posts
5
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A member registered Jun 24, 2019 · View creator page →

Creator of

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This is a complete adventure game with story, music, action mechanics and everything, a great achievement!

Cool concept but I could never tell what I had been caught by so I could recognise it.

Fun game and good execution. I think the strategy is a bit simplistic, needs some more flexibility or limits on the connections you can have.

Thanks so much for playing on stream! I caught a bit of the stream but was busy doing something else, sorry.

Thanks for playing the game! I have tried to fix this bug a few times, guess I still need to work on it.

Excellent, please try my game if you get the chance.

https://malcolme.itch.io/trials-of-xymoz

Thanks for playing. The Xenos have limited movement (4 squares), however I tested it with limited player movement and it made the game seem a bit too slow. If I make a more refined version I will probably put that in if I can make the turns smoother.

I tried again and realised I was not paying attention to facing - I was looking at the info for one werewolf and assuming they were all the same. And some creatures only show 2 squares of threat when they actually have more. SO it does seem to be working as intended, it was just more complex than I realised.

(2 edits)

This is an excellent puzzle game, but I couldn't work out the mechanics because the monsters don't seem to always match their info page. There also seems to be no undo so you can be stuck in a situation where you can't do anything

Edit: could also do with keys to skip dialog. The enter button seems to work but only sometimes.

Interesting puzzle-wise, but the control scheme is a bit obscure. Showing what keys do what could help.

Great adventure game, excellent atmosphere, graphics and story. I got a bit stuck trying to work out what interactions were "use" and what were "pick up". Also some of the text is difficult to make out against the background.

This works really well as a game. I love the mechanic of shooting money to distract people.

Really cool game and well executed. The music is great too. There is one bug where you can end up having a turret active in your hand, and it fires as you move it around.

I think this needs some in-game hints or instructions. I got some things to appear in the room but I'm not sure how. Does triggering the circles do anything or you just have to pick the right door?

This was a great game, impressive how the team obviously worked together to make a cohesive theme and tone.

Nice work, all the right elements are there for a trading strategy game. I like the chill atmosphere and watching the ship flight paths. It seemed like I could only make routes for water, which was disappointing. You could definitely expand this into a full game.

Thanks. I really need to fix that bug, but I'm not sure of the cause yet

Ah, not sure I was ever able to create a diagonal.

Seems like only a complete horizontal line works, which makes the game incredibly difficult.

Thanks! I had tons of ideas for new features, but it took me so long just to get this working.

Can't go wrong with a skateboarding dog.

This is an excellent survivors-like with great style. Maybe I should have done something like this :-) First one I've seen that I will probably play again.

Nice arcade style and really fun. The controls and mechanics are a bit inscrutable - maybe a help screen would be good.

Very pleasing presentation, but the game crashed for me after a couple of levels.

Yes, the mouse pointer can also leave the game area which stops movement.

Great atmosphere and really well put together, excellent work!

Amazing simulation. Would work great in web if designed for it. Can't turn siren off :-(

Cool concept, nice voice acting. Controls and fullscreen focus seem very wonky.

Nice work but needs some instructions!

I think this could make a great game if finished. I would focus on crazy mayhem and misfortunes that might befall the characters to give the game more dark humor.

Thanks! I haven't had time to playtest it but if someone had fun with it, it was worthwhile. Maybe I should put in more about the players automatically failing whenever they try anything against Supers - they should be dodging and running away instead.

I really like the setting, and the mechanics look interesting although I'm not sure how well they would work. I'd like to say I would try playing it if the rules were complete but I can't guarantee I'd have the time.