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mai.michael.dev

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A member registered Jan 17, 2024 · View creator page →

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I'm sorry to hear that :(. This is the first time it has happened. What browser are you using?

Thank you so much! I played your game, and it has an amazing narrative. Knowing that you appreciated my narrative is a joy. Thank you so much!

I tried my best with the story, even tho it is a bit rushed. I wish I had more time and space to build it up better, but I'm happy you enjoyed it!

Thank you so much, I'm happy you enjoyed it!

Thank you for playing!

Totally! Those are the only nightmares that really scare me

Thank you so much for playing my game :D

Thanks for playing the game! Yes! Dialogue surely needs tweaks (as everything else)

This game is so cute and polished, I can see its potential as a core for a deeper game. You surprised me positively with this take on Tetris. Amazing job really :D

Big work for a jam, I must say. I'm a big fan of economy optimization games, and although I liked the concept and what you've made for this jam, there's some space for improvement here. I want to give you some feedback on this.

What I like:

- Really cool sci-fi minimalistic vibe, reminds me of Tron

- I really enjoyed the route you took with the hybrid resource management/tower defense game

- The soundscape and feedback effects are really satisfying.

What I would improve:

- In my multiple runs, I often found myself unlocking units but never using them because the resource needed was locked behind a reward for defeating a boss. It's frustrating to "waste" a cool upgrade on something that you never use. I suggest making units available only after the player unlocked the required resource, for example

- The rewards are too scarce for my taste. I would like more spread-out rewards, maybe of different tiers and power levels

-What I wrote adds up to the spiking difficulty that makes it too hard to progress after the first boss unless you're insanely lucky with the pulls. 

In any case, you did a huge amount of work for a jam, and these types of games require a lot of balancing to perform well, so I'm positively surprised by this game, and I hope youkeep working on it. Great work!


PS: There's a typo in the tutorial where you call the game "THIS IS OUR PLACE" instead of "THIS PLACE IS OURS"

Very cool idea and also well executed! I could feel the tension and pressure while digging that air fryer! Also, clear visual language for the red wall of death, but maybe an alert or some sort of tutorial would clarify it more. Overall, good job!

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I love physics-based games, especially the ones that allow you to build momentum and GO FAST. This one is a beautiful example of these types of games, and I loved it. Played it till the end, very fun experience with the right amount of challenge. The aesthetic is also on point, and you nailed the theme. Amazing work!

Thank you, I'm happy to read comments like yours and to know you enjoyed it until the end.

Thank you so much for playing my game and for the precious feedback. Quality of life is sure missing, but I'm happy that you enjoyed the experience overall :)

I see the similarities, yes! The one in the manor, right!? I wasn't thinking about it, but it's spot on. Yes, I regret not being able to add some shaders to spice up everything, but time wasn't on my side. 

Thank you for playing it and for your lovely words and feedback.

Thank you! Is an hard job to be solo, but comments like yours make it worth it :)

Thank you so much for your kind words, I'm happy that you enjoyed it :D

Many, many thanks for playing it and for your kind words.

Yes, others encountered this issue, so a nice quality-of-life adjustment for dialogues is required, for sure! Thank you for your feedback :)

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What can I say? This game takes every teaching that Celeste can give and expands on them. I see the attention to detail that you put into this, and I'm amazed by what you were able to achieve in just 5 days. I see that Jevans did a great job listing all the amazing things that this game has and things to improve, but I'd like to add just two things to the improvement section:

- Sometimes it was really hard for me to see the entrances and exits of a room, especially the dark purple one, and I found myself reloading some levels multiple times just because I didn't see that there was a path right there, trying impossible layouts. Even if a little dark, I wouldn't change the lovely atmosphere of the game, but maybe highlight the room junctions in the build mode to signal players where they can connect rooms effectively.

- The other thing is just a thing I would love to see if the game gets (I hope it does) expanded, which is more possible layouts and solutions for a level, instead of a "mandatory solution." Even just one more direct but hardcore layout for skilled players in platform sections would do great.


Overall, an amazing work. I can easily see this as a complete game, and with this level of polish and attention is just a matter of content. Thank you for making it :D

Very fun to play! I found myself engaged all the time. I really enjoyed teabagging those white guys when the light was out :D. Very good little puzzle design here and stealth sections, and the art and animations are so good! Amazing work!

Thank you so much for playing :D

Good job! I wish I could push even more in that direction, but time was against me. Happy that you liked the concept :D

Thank you for playing!

Tried to stick as much as possible to the theme! Thank you for playing!

Thank you for playing :D

I wish I had more time to build up the story better, sadly is a little rushed and doesn't really create that sense of uncertainty, but I'm really happy it pushed you to uncover it! 
Thanks for the feedback and the suggestion. You are completely right, more "tactile" feedback would improve this so much.
Thank you for playing :D

Thank you so much for playing :D

Thank you for playing till the end! I really appreciate that you loved it! :)

I'm always surprised to see how well the "cookie-clicker" genre can be stretched, and this one didn't fail in that. It does what it has to do perfectly. Nice, addictive visual and sound feedback. Now I'm wishing there was more than just the color of the fish to upgrade. Amazing work.

What a cool idea. Take "Papers, Please", make it slim, and put some Helltaker aesthetic on it, and you get this. Is amazing, enjoyable, and elegant. I can see how it would easily expand into a full game. This has real potential! 

Thank you for playing through it and for the thorough feedback! There are a lot of things to improve here, and this scrappy dialogue system is one of them. A "text speed" setting would help for sure, as well as a better "click" detection :P 

But I'm happy you enjoyed the mood and the atmosphere; they were my focus! 

Nice! :D Thank you for playing it :)

Thank you so much. The whole inspecting stuff thing can go a lot wider than what I did, but I love to read that this scrappy version reached you :D

Thank you for the feedback and for going through all of it! I focused on the overall mood, so your comment is really appreciated!

Thank you for playing it! :D

I love this kind of minimalist mind-squeezing game that pushes you to see things from other perspectives and approach things from other sides. Amazing aesthetic, reminds me of Superhot. Amazing work

Very good game, fun, and extremely polished. You implemented the whole slot machine system pretty well although I would insert some consistent way to heal a little. Overall, for a jam is excellent. Good work!

I loved the art style, music, and the way you tell the story through gameplay. Good work!

Oh, now it makes sense, I will play it again then! Maybe having the navigator indicate the way to the next level when no keys are available would help other people avoid my issue.

Based on what you said, I guess the "clunkiness" comes from the fact that my mouse is terrible, and my mouse wheel is very stiff. So yes, scroll wheel options would improve that specific aspect a lot! But again, I loved it!

Outstanding game, I am amazed by what a team of skilled developers can make in such a short time. This game screams for a full release!