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(+1)

Very cool idea and also well executed! I could feel the tension and pressure while digging that air fryer! Also, clear visual language for the red wall of death, but maybe an alert or some sort of tutorial would clarify it more. Overall, good job!

(+1)

Thank you very much for your kind words! I am so happy that element of tension and pressure translates to the player in the strange environment :) Completely agree with you that the differences in walls could be clarified better so the player is informed on their threat, something I am looking to update post jam so watch this space! I was so immersed in your game by the way it's got such a great style to it