Big work for a jam, I must say. I'm a big fan of economy optimization games, and although I liked the concept and what you've made for this jam, there's some space for improvement here. I want to give you some feedback on this.
What I like:
- Really cool sci-fi minimalistic vibe, reminds me of Tron
- I really enjoyed the route you took with the hybrid resource management/tower defense game
- The soundscape and feedback effects are really satisfying.
What I would improve:
- In my multiple runs, I often found myself unlocking units but never using them because the resource needed was locked behind a reward for defeating a boss. It's frustrating to "waste" a cool upgrade on something that you never use. I suggest making units available only after the player unlocked the required resource, for example
- The rewards are too scarce for my taste. I would like more spread-out rewards, maybe of different tiers and power levels
-What I wrote adds up to the spiking difficulty that makes it too hard to progress after the first boss unless you're insanely lucky with the pulls.
In any case, you did a huge amount of work for a jam, and these types of games require a lot of balancing to perform well, so I'm positively surprised by this game, and I hope youkeep working on it. Great work!
PS: There's a typo in the tutorial where you call the game "THIS IS OUR PLACE" instead of "THIS PLACE IS OURS"