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(+2)

Big work for a jam, I must say. I'm a big fan of economy optimization games, and although I liked the concept and what you've made for this jam, there's some space for improvement here. I want to give you some feedback on this.

What I like:

- Really cool sci-fi minimalistic vibe, reminds me of Tron

- I really enjoyed the route you took with the hybrid resource management/tower defense game

- The soundscape and feedback effects are really satisfying.

What I would improve:

- In my multiple runs, I often found myself unlocking units but never using them because the resource needed was locked behind a reward for defeating a boss. It's frustrating to "waste" a cool upgrade on something that you never use. I suggest making units available only after the player unlocked the required resource, for example

- The rewards are too scarce for my taste. I would like more spread-out rewards, maybe of different tiers and power levels

-What I wrote adds up to the spiking difficulty that makes it too hard to progress after the first boss unless you're insanely lucky with the pulls. 

In any case, you did a huge amount of work for a jam, and these types of games require a lot of balancing to perform well, so I'm positively surprised by this game, and I hope youkeep working on it. Great work!


PS: There's a typo in the tutorial where you call the game "THIS IS OUR PLACE" instead of "THIS PLACE IS OURS"

(+1)

First, thank you for taking the time, and giving us a very good feedback list !

This idea of the towerdefense/ecogame is an idea that I had 6 years ago, we already did two games but never able to finish and rebooted all the time, so the JAM was the perfect place to restart the game, finish it at least once and really gather feedbacks.

We have some improvments in the pipe:
- Economic logistic for a real Anno like or city building feeling
- A real ending / levels with a permanent reward after each run
- Today you really need the gear shop unlocks to progress we need to fix that.
- Coop OMG
- For the upgrade it was a choice, like in THE KING IS WATCHING, but I think its not clear enought and so it create frustration, but this is also creating a memory for the USER a bit like, "OH the game fucked me", but I think you are right we create to much frustration today we need to balance that.
- Clear UI with what you already unlocked.

Thanks for the typo in the TUTO yes we need to fix that.