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(2 edits) (+2)

What can I say? This game takes every teaching that Celeste can give and expands on them. I see the attention to detail that you put into this, and I'm amazed by what you were able to achieve in just 5 days. I see that Jevans did a great job listing all the amazing things that this game has and things to improve, but I'd like to add just two things to the improvement section:

- Sometimes it was really hard for me to see the entrances and exits of a room, especially the dark purple one, and I found myself reloading some levels multiple times just because I didn't see that there was a path right there, trying impossible layouts. Even if a little dark, I wouldn't change the lovely atmosphere of the game, but maybe highlight the room junctions in the build mode to signal players where they can connect rooms effectively.

- The other thing is just a thing I would love to see if the game gets (I hope it does) expanded, which is more possible layouts and solutions for a level, instead of a "mandatory solution." Even just one more direct but hardcore layout for skilled players in platform sections would do great.


Overall, an amazing work. I can easily see this as a complete game, and with this level of polish and attention is just a matter of content. Thank you for making it :D

(+1)

Thanks for the wonderful feedback and suggestions! I definitely agree with everything you shared. We spent a lot of time polishing our game that could've been spent creating more well-designed levels. So, finding that balance is something we can definitely work on. Even now, there is still so much more polishing to do. We plan on making updates to this game after this jam to address the issues that were brought up so thanks for taking the time to review it, we greatly appreciate it :)