Thanks for playing! Yeah, I think the platforming can definitely use some rework and balance. Some levels can be quite tricky.
PumpShotty64
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If you get the chance, would love for you to give our game a try: https://itch.io/jam/brackeys-15/rate/4313245
Would love some feedback for our game whenever you get the chance: https://itch.io/jam/brackeys-15/rate/4313245
Would love some feedback for our game: https://itch.io/jam/brackeys-15/rate/4313245
Great work on creating a completed game! It takes a lot of work and polish to do so, so good job.
Some of my favorite things about this game is the unique gameplay, taking words from the environment and collecting them to determine the identity of the people in the place. I had a lot of fun!
Although this is a game jam, would have loved to see some animations to make the place feel alive. It helps build up the atmosphere. Regardless, the core game mechanics are interesting and unique. Would've loved to see more puzzles.
Overall, this kept me wanting more :)
Amazing work on the game! I love the 2d art in a 3d world and found it humorous that it takes place in Bikini Bottom. It felt very strange killing SpongeBob and his friends.
The gameplay itself felt pretty good. I didn't know exactly what I was suppose to do, but after roaming around, figured I'd break into SpongeBob's house.
I'm impressed by the animation and art and the gameplay was enjoyable. Well done!
Would love for you to try out our game: https://itch.io/jam/brackeys-15/rate/4313245
Hope you enjoy this puzzle-platformer: https://itch.io/jam/brackeys-15/rate/4313245
Hope you enjoy this puzzle platformer: https://itch.io/jam/brackeys-15/rate/4313245
Amazing work on the game! I loved the narration, the puzzles, the complexity.
The puzzles were very well done and thought out! I was curious to see where the complexity is added in, and then to my surprise, 3 dimensions was introduced. Truly stumped me on occasion, but all is good and desired when doing a puzzle.
Outstanding work on the tutorial! Even the tutorial itself felt like a whole game for a game jam, but to my surprise, there were even more levels. It left me dumbfounded.
One thing that could be nice is having a reminder for the player that if you need to read the tutorials again or need the cheat sheet, they can toggle it with a button and not have to go to the menu. Initially, I thought these toggles weren't available, but checked your game again and realize the toggles lives in your menu.
Overall, nothing much else to say, but awesome job!
Oo, I love a good puzzle game.
Here is our submission: https://itch.io/jam/brackeys-15/rate/4313245
Wow, such a neat, stylistic, action-packed game! What i enjoyed the most was the ability to attack in the air and bouncing on the enemies. The feedback is satisfying and the art and animation is the cherry on top. Love to see small details added like coyote frames to make the movement feel good. Small nitpick, but I think for coyote frames, the player shouldn't be able to fall immediately running off the edge. That way it doesn't look like the player just jumped in the air.
Great tutorial section. I know for game jams, not many games implement them, but it's always a plus when I see games have a solid tutorial. I found it pretty humorous, during the tutorial, when it required me to jump and dash - reminded me of the cup head game critic who couldn't get passed the tutorial.
I had a lot of fun with the bosses! I'm impressed by the variety attacks and the animations of the attacks. Props to the artist and animators.
For the super power gauge, I found the meter to be a tad bit too hard to tell immediately how much was filled since most of the time I was looking at the center of the screen, so from my peripheral, I didn't know how much was filled but only knew when it was filled with I see the "PRESS X TO USE" text
All my suggestions are very much just nitpicks, small things because I couldn't find anything else that needed to be improved.
Overall, amazing work! I can tell a lot of passion was put into this.
If you get the chance, I'd love for you all to try my game!
If you got the time, would love for you to try out our game: https://pumpshotty64.itch.io/maze-of-echoes
Would love if you got the chance to try our game :) : https://pumpshotty64.itch.io/maze-of-echoes
Would love if you got the chance to try our game :D : https://pumpshotty64.itch.io/maze-of-echoes
Would love if you got the chance to try our game: https://pumpshotty64.itch.io/maze-of-echoes
I respect anyone who's able to make 3D games - the amount of work is intimidating and I don't think that's something I can do at the moment. So props to you for accomplishing such a feat. I played your game and thoroughly enjoyed what you created even if it was short. A part of game jams is learning and growing, so I hope that this experience has been fruitful with actionable feedback to take.
I like the aesthetic and the narration! Reminded me of portal. I enjoyed doing the puzzles.
One thing I noticed was some collision box issues when going up the elevator. I was kinda jittering up and down as if I drank too much coffee in the morning.
It would've been awesome to see more puzzles as well.
Overall, great job on the game! I enjoyed it.
Would love some quality feedback: https://itch.io/jam/brackeys-15/rate/4313245
Would love for you to play my game: https://itch.io/jam/brackeys-15/rate/4313245
Would love it for you to give my game a try!
https://itch.io/jam/brackeys-15/rate/4313245
This game made me smile a lot! The aesthetic and art were funny and enjoyable. So creative!
The art and creative levels is definitely the strong suit, so I think it be good to remove anything that is tedious. In this case, what I found a bit tedious is the HP of the bosses. For example, I found having to stun the dragon boss more than 3 times was a bit much especially when the attacks didn't change. For me at least, the novelty is lost after the first playthrough, so dying and having to start all over was a sad ending for me.
Overall, I still had plenty of fun playing your game! Great work
I love the art, it's so aesthetic and the atmosphere is very well done for a horror game! I enjoyed figuring out my way into the property.
It would be great if there were a checkpoint right at the front of the property or something. I didn't want to have to run back and start all over again if I failed. Also, I had a strange issue where the game resolution was so small, and I couldn't increase my resolution because the text for the resolution option was so small to see.
Overall, art is amazing, the atmosphere is perfect, and the game has potential!
Here is my game! https://itch.io/jam/brackeys-15/rate/4313245
Will leave a comment in yours
Great work on your game! It reminded me a lot of another game called RoadWarden. The narrative was interesting - kept me engaged.
It'd be cool to see other additional stats other than hunger. For example, having a speed stat or something that affects the outcome of each choice. That way there isn't just one right choice, but depending on what you have, there can be multiple right choices.
Overall, great work and narrative!
The visual art style and narrative is very unique and appealing! I always love a game that have such a style. It was enjoyable to go through the different places within the game.
A bit of a nitpick, but there were some areas where the collision boxes felt off, especially during the rocky section.
Overall, amazing work!
That was enjoyable! The different environments were very cool to see. I love the creativity and just how everything was put together. I was pretty amazed when I saw the roof break and the water drop on the bean to grow a bean stalk.
People have mentioned other stuff, but I'll mention the animation for the sword. Very much a nitpick, but I think it felt odd to see me down smash and the sword tween slowly between the two states. Might be more effective to instantly have the sword be underneath the knight so it feels responsive and matches with the down smash action better. Otherwise, it looked like I just smashed my poor knees into the breakable wood. XD
Otherwise, creative work!




