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(2 edits) (+2)

Wow, such a neat, stylistic, action-packed game! What i enjoyed the most was the ability to attack in the air and bouncing on the enemies. The feedback is satisfying and the art and animation is the cherry on top. Love to see small details added like coyote frames to make the movement feel good. Small nitpick, but I think for coyote frames, the player shouldn't be able to fall immediately running off the edge. That way it doesn't look like the player just jumped in the air. 

Great tutorial section. I know for game jams, not many games implement them, but it's always a plus when I see games have a solid tutorial. I found it pretty humorous, during the tutorial, when it required me to jump and dash - reminded me of the cup head game critic who couldn't get passed the tutorial. 

I had a lot of fun with the bosses! I'm impressed by the variety attacks and the animations of the attacks. Props to the artist and animators. 

For the super power gauge, I found the meter to be a tad bit too hard to tell immediately how much was filled since most of the time I was looking at the center of the screen, so from my peripheral, I didn't know how much was filled but only knew when it was filled with I see the "PRESS X TO USE" text

All my suggestions are very much just nitpicks, small things because I couldn't find anything else that needed to be improved. 

Overall, amazing work! I can tell a lot of passion was put into this. 

If you get the chance, I'd love for you all to try my game!