Recent community posts
currently a steam key is not included with the itch version.
aside from steam-specific features, both versions contain the exact same content.
the itch version should work standalone.
the steam version I believe works only through steam.
if you buy the game on itch, email dweedoos @ hotmail . com proof of purchase and I can send you a steam key.
I started playing this to check it out and 2 hours later I finished the demo. Cool game, fun, whacky, super silly. Didn't expect it to be so puzzle-centric, but fortunately the puzzles had just the right amount of challenge for me, and kept me interested. The game has such a strong personality and there was never a dull moment. I liked the part where you have a chat with the sad blue rock. The characters are all wild and funny.
It brings together the humour of Adam Dickinson's Illegal Crime Game and (what I remember of-) cRaZy gUy's Journey, the wackiness of Four Winds Fantasy & Undertale, and the mind-bending challenges of The Neverhood and OFF (although I found the puzzles more enjoyable than OFF). That being said, it never felt unoriginal. More like taking cues and concocting something fresh and totally comfortable in its own skin.
I think this is the first post RM2k3 game I have ever played and it's good to see something this entertaining still being created with the newer versions.
Keen to play the rest of the game - I hope there will be some sort of secret cheat you can do in the full version that will bring you to the point where the demo ended!
Jack Banger is what you get when a 14 year old yoyogames sandbox member teams up with Famicon to create a Resident Evil fan game. It is the Garth Marenghi's Darkplace of game maker games. A "Real Hoot".
i emailed Johan Bisse Mattsson, one of the co-creators of BB, a few days ago with some questions.
straight from the horses mouth folks:
"me as a twelve year old while my brother was 14 at the time. He did the programming while I did most of the graphics, and we got help from friends making all the 100 levels."
"We made Billy Bouncer for a computer games programming festival that the Swedish PC Gamer magazine had back in 1998."
"Sadly we haven’t done any more “major” computer games since then..."
"But time to time we think/dream of making another game. We’ve got plenty of ideas for them..."
and the answer to the most important of all my questions:
"PS. Regarding Crunchy the Fox...
... that is a closely held secret."
I just finished recreating the original Billy Bouncer website, including download link for the game with install help.
Now you can all see what the hell I'm talking about.
Also added an mp3 of the song as a resource which you can find on the game jam page.
Let's get bouncing like there's no tomorrow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!