Hey, I claimed the game while it was free but I wasn't aware of the VR version issue would you mind adding it to my account?
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To run it on a Quest it'd have to be made specifically for it as it runs Android or you could stream it using Riftcat/VRidge, ALVR, or Virtual Desktop
Hey, I'm wondering if you have any plans to update this or port it to the Quest I think it'd be pretty fun on it!
Hey, just letting you know your anti-piracy system tells me to play it on pocketfruit.itch.io.........even though I'm using the official Itch.io client app for windows anyhow I don't know how you could go about fixing it since I don't know anything about Pico development anyhow I enjoy the games you make
Could you please adjust what it supports on itch.io the client app says it doesn't support windows. so it wont let me download it
Probably but if you have a leap motion you can use that to make your hands vive controllers (or if you have playstation motion controllers you can use those as well using freetrack or you could use Nolo or razer hydra but mouse and keyboard is probably not worth it)
Haven't finished it yet but it is fun and I have a few suggestions 1. add some form of locomotion(or multiple) 2. speed up the elavator if the room is taller 3. when you take items from chests make something appear to tell you that the chests are moving not you like how in tilt brush when you move your drawing a grid appears or change how they move away from you
Just letting you know on the itch app/client it says Not available on Windows so it won't let me download it (Even though it's listed as supporting the vive which last I checked only supports windows but whatever itch.io)
Just letting you know you can't download this using the itch.io client app because your game/app/software is "Not available on Windows"
alright I will get it on steam then sorry for the %5(or so) decrease in profit from this sale I will recommend your game to other people tho
I do want to support the developer but I also want it on steam so I'd like to know before I purchase
Really fun but there's just a few things that I hope you add and or remove/fix
1. Please let the player on the right go all the way to the back end remove the invisible wall
2. Please add Local/(or/and non local) Online multiplayer for local and online you could let the players host the server's
3. Add an option to make your own hats and or customs for the costumes you could draw(using pixel art) over the body of the giraffe and for the hats/masks you would draw over the head
Hey I've played this using remotr cloud gaming and I think it would work well on mobile(Android preferably) (I'd be up for beta testing an android version)
I know this is an old experance but to you think you could add htc vive support for it?(with leap motion)
I'm gonna test it with two htc vives(librevr revive) and hamachi since my friend lives quite far away
would you be planning on making a version for the htc vive?(still using leap motion) or do you know which version(0.07 or 0.05) works with librevr revive
Sounds cool I checked it out and I think I might be getting Playmaker thanks for letting me know it exists! :D
What is the game that your uploading on steam called I'd love to check it out? (also I what are the other things to craft? I often don't figure out what I'm supposed to do in vr games.....)
Hey, I was wondering if I could have the "source code" I'd like to mess around with the concept/idea and see how you did it since I'm new to unity/ue4
Hey is there an option to get rid of the distoration on your voice?, also I was wondering if you will still be updating this, and what are the things you can "craft" I've only managed a bat then a stronger bat...
Hey Idvr I'd like another tester for a game I'm going to start making soon would you be up for it? (HTC Vive game made with Unity I'll tell you more about it in direct/private messages if you say yes)