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mAceLivity

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A member registered May 02, 2020 · View creator page →

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Was actually quite close. I didn't even manage to create a WebGL Build in time. I did one and tested it but somehow (I guess because of URP) the graphics were really wrong so I took it down

Altra community · Created a new topic Playtesting
(2 edits)

Controls

I can't really control the ball outside of the menu-area. I can roll the ball a little bit but afterwards it doesn't do anything anymore

It's pretty impossible to have a good difficulty level in such a game, because every player has different knowledge about C#, but in my opinion the idea made the game fun and it was quite a good simulation of problem searching in C#. Also it might teach people about [SerializeField]

There isn't really a challenge in the game (I've experienced death in the game, but I only needed to walk right to get to the end), but (I guess that's one of your first games) keep going and learning, also if the game really sucks if you do stuff (also in 3D) you will learn new stuff and improve your skills

I like the visuals (especially the spike animation looks really good). The controls also were good (although you might should not have put WS into the tutorial text), and pretty precise. You might could have added at least one more page, that was a bit short, but I don't know if you had enough time for that. Overall a nice polished game

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Have I won?

:(

I accidentaly noticed right at the beginning that if one walks in the beginning through the yellow portal without any apple, that one wins immediately

Great, thanks to you I now know that is should ever be drunk I should avoid every street at all costs... 

I would have liked some indicator when one gets to high so that one can get back or something. Also after a when the plane should fall down it actually moves backwards when I hold it in the air. That way I could fly as far back as I want and leave the map and therefore the floor collider and fall forever.


But that way I could enjoy the great music, but the fantastic graphics (except the paper plane and the particles) weren't visible anymore. Also after restarting the game I noticed that there are 2 different scenario what was very great, but you might should have done it so that the scenario gets randomly selected for example every round, because I don't know how many players restart the game.

They are the only things that get me to finish a game. ;I

Challenge: play every game and rate them, you've got 2 days

I like that (I guess) you created combinations previously and the com randomly generates them into the level. That way one avoids the obstacle when using the intended action, although the obstacles seem pretty random. Sometimes it's difficult to avoid them when they are quick after each other, but there has to be one challenge. Also the world is pretty well done, nice graphics. My Highscore is 91m

I like that the controls are pretty well done, one can get quickly from one side to the other but also make really small changes. A problem is that sometimes it's pretty much impossible to get through but I think you already know that. What might would have solved that is if the player could move a little bit up/down so that one could use the rotation of the asteroids to find a way to get through. Overall a pretty decent game, well done

I like the idea and it also works quiet well as a local multiplayer cause only one person needs the mouse and only one person needs keys and so there is no space problem. It's currently pretty difficult to win as the spaceship because the bullets from the blue towers are following the spaceship forever but for a three day Jam it is pretty well done

I like the interpretation of the theme. It's pretty funny to have wrong gravity and that one jumps on the plants

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I like that often it's possible to skip parts (platforms (sometimes multiple at once)) and that kind of wants me to do a speedrun of that game but I've never done a speedrun and don't know how to do that

I like that one runs around all the time and just holds left click (most of the time). Also there are the right amount of different Objects in the game, I only could't really differentiate between the signs that point to a color that have collision and those that don't

I like that it's a platformer but one can't jump and instead has to use the physics to gain height. The endinge was pretty surprising. Overall a pretty good game

The art is pretty good and also the theme is well done. The gameplay is sometimes a little bit difficult because of the fish rotating while jumping. But overall well done

Actually one can press Escape or Space to pause and in there is a button to restart but we should have done that more obvious. Thanks

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What a genius made this masterart?

Thanks

Thanks, yes it is my first ever published game.

Thank you

thanks

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I didn't use any assets. I forgot to write it in the description

And one is the level creater but also the level player was the idea -> both sides of the existance of a game

What could I do better?