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LWCoding

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A member registered Jun 14, 2021 · View creator page →

Creator of

Recent community posts

I think it's camera shy

PAIN.

please stop contacting me and my family we’re terrified

The Catastrophe card is mistyped right now - what it should say is:

When a card is played, deal 3 damage. Exhausts.

LOL, thanks for the feedback! But shhhhhh :)

You need to get on your RTX 3080 microwave

Ah, sorry for any bugs! The game is pretty unoptimized in some places. :')

We thought adding the wonky movement would reflect the space-y feel, so we kept it! We're thinking about reworking the damage on collision, though.

We REALLY appreciate the feedback! 

We wanted to make the game have some sort of level selection, but we just didn't have time. Thus, we had to opt for the endless-style gameplay, which coincided with our initial idea of including a story. We had to scrap an entirely new area with a unique green and purple tilemap because of this!

I do love your suggestions for making the gameplay easier - I feel like there was definitely some developer bias with the levels seeming easier to us than they really were. If we decide to further refine this project, I 100% agree with removing wall collision damage and increasing the player sight radius.

Once again, thanks for your detailed response! Seeing stuff like this really helps to affirm our future plans.

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Much appreciated! It's nice to hear that our hard work paid off. :')

Thanks! We didn't spend much time balancing, so I'm relieved to hear the progression felt good!

This is amazing. It's truly a game!

Everything runs so smoothly! And the animations are amazing. Of course, more variety would be great, but it has a lot of potential! Keep it up. :)

Really nice job! I'm also a huge fan of the art style. It was a great challenge for my reflexes, and it's very promising for your first game jam entry!

Super spooky, but I love the graphics and the gameplay! Really had me clicking everywhere to figure out what was happening. :)

It took me a while to figure out how the game worked with the somewhat obscure buttons, but it was pretty fun once I got the hang of it! Maybe you could consider adding key binds so that shooting the cannon can be made much faster?

Similar situation to boggle! I don't want to miss out on the gameplay; I'm wishing you the best in your bug-fixing! 

I like the idea of conserving your one rock to win the level! It adds strategy to the game and was fun to play, even though I'm a fairly impatient person. :')

Poor birds though, lol.

Tysm, I'm glad you enjoyed it! It's my first-ever submission to a game jam!

Thanks for the feedback! I was thinking about adding something like that, so that really helps to confirm my idea. :)

Thank you so much! I'm glad you enjoyed it. :)

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Thanks! You actually can, if you'd like to. There's a thing that says "Rate This Game" at the top right of the screen in a gray box when you're on a game screen. :')

It would be much appreciated! ^^

Yeeeaah that game does that sometimes :(

Like, you're stuck on the death screen and can't press space? Is there a certain way you're dying when this happens?

Couldn't find the Bonus 4 bug, but I fixed the thing with the Bonus 2 song! Looked like there was something wonky with the song data. Thanks!

Thank you! :D

FNF V.S. Coronavirus 🦇

I actually do have a few tracks that I made a long time ago! They just haven't been charted; the charting system is pretty strange in SMG. I'm glad you enjoy it, but it might be a while until the next update! ^^

In the meantime, I'm working on a few other projects. :)

No problem!

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Oh, you just have to click the [ESC] button on your computer. Sorry for any miscommunications!

No worries, tysm! I didn't put credits in the game description, so I see why it may have been confusing. I just didn't wanna create an entire wall of text!

Well, it's not really an imitation...

Tysm! Glad you enjoy it!

Oh, wow! Cool! I'll even share it with the rest of the dev team, it looks great! ;0

Not at all! Feel free to share the link when you've uploaded. ^^

Glad to hear it! Are you not able to download the game instead? Or do you have a Chromebook? Sadly, I'm not sure if there's an easy way to port it off of WebGL, since the game was made with Unity; from what I see, Unity only has that as the option for Web builds!

Tysm! Glad you enjoyed!

YAY FIRST POST