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Very nice game! This reminded me of those old Minecraft parkour maps where standing on different colored clay blocks gave you different status effects. 

The game was very charming, and I liked the little bit of story (and tutorial explanations) provided by the narrator. The movement also felt very clean, and the effects and particles was very satisfying, making death to a set of spikes a pretty fun experience. As many others have mentioned, the liberal amount of checkpoints throughout the game made it much more bearable, as this is definitely a game that got me frustrated after a few minutes of playing. With the "bug" theme where things act differently as you might expect,  however, I'd say this isn't a bad thing at all. Your team captured this essence very well! 

I'm unsure if I was supposed to be carefully looking at what colors the blocks were and then acting accordingly, or just blitzing through and trial-and-erroring. I kind of found myself doing the latter, just because the camera view was so small and the movement of the player was so fast. I think because I was doing this, I never really stopped and paused to think what the vairous blocks did (unless they were explained for me). I just kept jumping around where I felt like I could jump, and I ended up finishing the levels. At the beginning, I actually just ran through the original first "fake wall" without even knowing it was supposed to be a "fake wall".

For a game that is centered around bugs, the gameplay felt very smooth and entertaining! Loved it. Keep it up. :D

(+1)

We love that you enjoyed playing the game! Thanks for the feedback. We will definitely experiment with some of the values to make future games more strategy based.