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Lukuluk

119
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A member registered Dec 04, 2014 · View creator page →

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Ah sorry for the tag, I just thought it was made for GMTK 7 (while you explicitly wrote "Made for Ludum Dare 53" ^^)

Coool, also well done for the jam!

So there were a "The Adventures of Radish Boy 1"?

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Loved that twist and the great puzzle design, also the mechanics changes were really cool!

Level intro panels are also just perfect ^^

And the changing music is perfect for immersion :)

Thanks a lot! I'm working on it right now :D

If you want to see the updates, maybe it's possible to follow the game on itch.io? Or if not, my profile?

I'm thinking about joining the "post-jam" event also ( https://itch.io/jam/post-jam-jam-7 )

Thanks! Yeah I put my best pixel art skills in it x)

Oh s*** I killed all of them! Hope I was a good boss (I fleed a lot so they had to run behind me ^^)

Loved sounds, especially the "waaah!" of the aggro!

Yeah I see the excitement you're talking about.

It's also possible to have pressure without timing but encountering tough choices in resource management for example. I remember some games of Slay the Spire that were a lot oppressive ^^

At one point I though they were sick

Yes it was a mix of clicking randomly and... something happening in the backend of the game? Maybe the card was still in hand but invisible... Not sure ^^

Nice idea! I think the base for the game has strong core features, it just needs some iterations to make it shine.

As it was hard to make right decisions in time, I used a hacky strategy to reach the tower => put two tiles that make the character go back and forth, and then draw a path until the tower. and when my path is done, I replace one tile of the loop by another tile that makes the character continue ^^ What would you think of waiting the player for making a choice before moving the character?

Thanks for playing! Yes the game needs better instructions. The pages can give you some hints, and the "supposed" goal was to find a way to get a crystal and put it on the central slot.

Among the possible interactions, you can:

- drop objects on your hat or your character (with different effects)

- combine two objects (wood branch + rock) to spawn a tool

- use the tool to break big rocks

Thanks a lot, I may go further with the concept!

Too bad for the crystal slot, it's a bug and that's the second time I hear about it :(

The lake was supposed to give you drops of water to give you some stamina, as the fruits do. Stamina is only changing your move speed. It was there o you have to choose between giving something to your character or your hat ^^

I'm thinking about changing "health" by age as it's only a timer (at start I thought we could delay it with water or fruits but...).

That's a cool tragicomedy, well done! Must have taken a lot of time to do the recordings

I laughed at the end

Ah! My finger! ^^ That was a funny short game.

When I started playing on Firefox, the ingame screen remains white and everything works fine (all the components working). Maybe something broken? But on Chrome I had no problem.

I found a way to make it easier by using my laptop's trackpad click + mouse left click :p

I love the up & down scale idle of the hero  😂

The game was quite challenging but fair, with many interesting strategies.

The music is well chosen also!

Maybe you spotted this bug already, but when dropping a card on the bottom border of the map, the card disappears and the character does not appear. By some dark magic however, I don't get blocked as I manage to make it appear anyway ^^

Thanks a lot! Your game looks very nice too, checking it right now :)

Thanks a lot!

Niiice!

I would only have loved to get more levels to play, but that's allright for a 48h jam game!

A lot of stuff happening in this game :o It took me a while to understand the dynamics with projectiles and powers, but once I understood it was perfect!

Wow, this game has a lot more content than expected!

The game feel of this villain abilities is super nice, gameplay and art style too. And very funny story :)

Also, don't mind if you can't but it would be a great pleasure if you could give some ratings on my game!

Yeah I was saved!

That game is truly cute! It's kinda funny watching Mario playing stupidly until he founds me.

I would have loved to see a full gameplay interaction between both characters though!

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I loved the game's setting and sound (even if you did not make it, it's still a good choice)! Also the 2D lights tones truly have something special!

Also the forest is pretty big isn't it?

Wow, it becomes especially hard with time, but manageable! Great game though.

I was surprised to see my dog become a wolf, but it spices the experience so why not!

Also it was a bit hard to understand how sheeps actually died, as they progressively turned to black without really having touched the wolf

Nice game! Its difficulty is well tuned, and the idea is pretty neat. Well done!

Not sure but I think the birds get automatically killed by the last pipes without having me stomping them

Nice tiny puzzle game!

An idea that just came for further puzzles => having objects that push your characters (still with that "reverse time" system as in TENET)

The art style and sound designs are truly gorgeous in this game :o

The core gameplay is very strong too! Just a bit easy maybe? But could not stop playing ^^

Ah I see in the credits that your patrons helped you :P

Wah this game is so strong! Multiple attack possibilities, clean AI, FX, camera shakes, even the credits with their cool music! The key art is so nice too :D

And it's actually very fun to play!

It was just a bit quite hard to hit enemies with the up attack, but that's it ^^

This game is full of interesting mechanics! Very demanding in terms of skill, at one point it became too hard for me.

I liked playing with spiders AI

This game has something very special in it! The ghost's visual is awesome to

I think it could also have scary survival horror mechanics where you have to escape a creature that you can't see but you see her eyes with that second screen ^^

That's a nice little multiplayer game here!

Maybe I just have one suggestion, which is to put the jump action on Q for the left character  & I for the second one (as they can't move vertically)

Nice gamemechanics with a cute art direction, well done!

The best take on Flappy Bird I've seen in this jam! Even if you have to perform the same action, it's hard to keep the tempo. Well done!

Funny idea to have guns holding knifes and knifes holding guns! The game's visuals are neat and polished, great job on that!

I tried both gameplays, and while having a gun is overkill, it's nearly impossible to win when being with a knife against guns, isn't it? 

Also I had infinite ammos, not sure if it was intended (maybe having to switch to get some ammos could be interesting?).

Found some bugs:

- I died killed by a knife, then the hit sound played in loop infinitely

- Sometimes when holding a gun, it stops working for a few seconds for no apparent reason, and then it works again

Thanks for your comments!
The interactions you suggest are in the game, but I did not have the time to put the instructions in the game, only on the page :/

Like:
- putting rocks and fruits on your hat, which make spawn the same object in a bigger version.
- combining rock and wood to make tools.
- you can actually control 2 characters at the same time.

Here are the controls:
- Right click to control the camera
- Middle click to zoom in and out (this way you can switch between the 2 alive characters)
- Left click to interact (take objects, combine them when it's possible, use them on your character, use them on your hat)
- WASD for move

It was a bit ambitious and experimental for a solo dev, so I could not find enough time to present it well, sorry for that!

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Also concerning the long delay, it's possible that it's because of the AI calculations. There is ways to optimize that, but depends on the algo you used, and the time it would take to be done. For example, some informations can be stored at the start of a game so the data access is faster

Ah yes I forgot about when you have two characters! Maybe having one selected by default can be a solution? (they do that in Xcom, works great)

Those clients are harsh ^^ But the game is quite nice! That's the life of a taverner: being very busy while people are chilling

Loved the game's art and music (even if you didn't make it, you made a great selection!)

I think I got a bug sometimes where charactes would ask for some food/beer, I would give them what they wanted and had a negative feedback :/ I'm 100% sure the icon were still there when I gave them the item...