Thanks for the feedback! Could you be a bit more specific because I don't really understand what you mean about the delay. Thank you!
FactioneR
Creator of
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I enjoyed the game but when I go to the shop, the background music of the room and the one of the shop overlap. Another thing I wanted to point out is that you dont need to dash to shoot faster as it already shoots faster when I move. And the options button is not functional. The graphics were really nice. Good job!
I was really looking forward to playing this. I like the idea and I was very close to making something like this. The adviser cost displayed is 99999999 but the real cost is 20, and I noticed that you can hire the people multiple times but nothing happens after the first time. And am I right when I say that you need to way until the end of the day to get money?
Anyway, I'd love to see this game polished because I see myself spending hours playing it. Good job!
I like how with each stage of life you gain a new ability but i had trouble with the controls. There is different gravity for when jumping without moving and jumping while moving. Another thing was that the character didnt stop walking when I stopped pressing the button, but when the animation cycle was over, which could lead to falling off an edge. If you could fix the controls and make the game a bit longer, it would be really cool. Good job! :D
I really love low poly games and you did a good job on this one. But the info button on the menu didnt show anything for me so it was a bit confusing seeing all the bars when the game started. When I jump the model keeps turning and when I encountered the flies and they started chasing me, they started colliding with each other. Great job on the music and models!! Really creative
EDIT: I've read the game page. Bit more impressed now at the depth of details you got in this. Great Job
The bug was caused by a program called VJoy. After uninstalling, the game worked great. But the cursor keeps leaving the screen. Try locking it in the center of the screen: Cursor.lockState = CursorLockMode.Locked.
Other than that, the game is very enjoyable and I love the models and graphics. Good Job!
Yeah, I'm currently working on a fix for the font and I will also make the game fullscreen.
You are close about the strength. When attacking with strength against another attacking card of anything other than strength, the other card will win because magic is considered to be long or medium ranged, while weapons such as swords and maces are short ranged. BUT when attacking with strength against a defending magic card, then if the defending card's power is less or equal to 4, the strength card will win.
I decided not to write this info inside the game because I want players to discover them by their own. So they can plan ahead when building their decks.