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(+1)

I like how with each stage of life you gain a new ability but i had trouble with the controls. There is different gravity for when jumping without moving and jumping while moving. Another thing was that the character didnt stop walking when I stopped pressing the button, but when the animation cycle was over, which could lead to falling off an edge. If you could fix the controls and make the game a bit longer, it would be really cool. Good job! :D

(+1)

Thanks:)  Totally agree with you entirely.  I ran out of time to polish the floatyness.  But the stopping immediately part I have so far not been able to figure out.   I'm currently working on a test project just to get the whole movement inputs under control.  I'm probably doing things as noob as possible lol.