I like how with each stage of life you gain a new ability but i had trouble with the controls. There is different gravity for when jumping without moving and jumping while moving. Another thing was that the character didnt stop walking when I stopped pressing the button, but when the animation cycle was over, which could lead to falling off an edge. If you could fix the controls and make the game a bit longer, it would be really cool. Good job! :D
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Thanks:) Totally agree with you entirely. I ran out of time to polish the floatyness. But the stopping immediately part I have so far not been able to figure out. I'm currently working on a test project just to get the whole movement inputs under control. I'm probably doing things as noob as possible lol.