Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Luke

30
Posts
2
Followers
1
Following
A member registered Aug 05, 2021 · View creator page →

Creator of

Recent community posts

I’m glad I managed to awaken some nostalgia — especially since those are memories of such good times. Warm regards.

Super nice holiday vibe. Definitely a track that’s right up my alley. Very nice arrangement — subtle, yet keeping the piece engaging. I like it a lot. The mix is also very pleasant, with no harsh frequencies. Beautiful.

Thank you for the kind words. The title and description of the piece came to me naturally — they emerged from the depths of my subconscious. I saw a rat in a straw hat and a Hawaiian shirt, carrying a huge suitcase and heading off on vacation :-) The vision really made me laugh.

At some point, the track puts the listener into a really nice trance. It’s hypnotic. Very pleasant.

Thanks for the kind words.

That cheered me up. Thank you for that. At times, I felt like I was in a Disney studio in the ’90s.

I like the variety in the melodies and the vibe of a big city at night. The track nicely guides the listener through different alleys. Nice.

A brilliant idea — definitely one of the more enjoyable games in the jam. I had a great time playing. Thank you!

Oh my! This game really made me laugh. Such a great idea :-) It reminded me that I need to go to the store to get food for my dog. Thanks for that!

I think the game has great potential for further development. The music is really nice and creates a great atmosphere. Even though the graphics are simple, they also put the player in a very pleasant mood. A potential title for long hours of gameplay on chilly autumn evenings. Thank you for this game. I hope you’ll be able to develop this idea further. It reminded me of playing FTL years ago. A similar feeling

Hahaha I laughed when I saw the ketchup :-) That was fun!

The game is great, but very challenging. It's really engaging. The controls are intuitive and fun to use. It's nice that the checkpoints aren't too far apart. I truly enjoyed playing it :-)

We definitely plan to take the feedback we received into account. We'd love for this project to result in a fully playable version of the game.

I completely agree with you. Now we need to make sure there's a bit more fun, at least at the beginning of the game. Thanks for playing it. Take care!

The game definitely needs some kind of introduction to the control scheme. It becomes manageable after a while, but at first it can feel overwhelming. Thanks for playing our game. All the best!

I'm really glad the game managed to pull you in for a bit longer than just a moment. It definitely needs to ease the player into the gameplay more gently. Thank you for this valuable feedback.

At this point, not many people probably have a brain that fast. We definitely need to give the player a bit more time. Thanks for the kind words!

We went overboard with the difficulty level, that's a fact. Thanks for playing our game. Take care!

It's not because you're slow — the game is just a bit too challenging at the moment. I'm so glad you had fun — that's what this is all about. Take care!

It now highlights only the selected card. It would be clearer if the target card were highlighted as well.

Thanks for playing our game. You're absolutely right about the colors of the pineapple (yes, it's a pineapple – we wanted to raise some eyebrows among purists). They should definitely be more distinct, although I'm not sure it would actually make things easier. Thanks again for the kind words. Take care!

Ha! I had the same strategy. I think this will be fixed soon and it won't be that easy anymore. That said, the game is still quite challenging. Thank you for the comment — I'm really glad you had fun playing!

You're absolutely right. The game is currently too difficult. It definitely needs some fine-tuning. Thank you for playing it. All the best

Thanks for the kind words about the visuals!
The game is definitely a bit of a brain challenge — I know that all too well myself 😊 We need to lower the difficulty a bit, or at least ease the player into it more gently. You know what they say — you have to boil the frog slowly.
Cheers and take care!

(1 edit)

"It’s really nice to hear that you had fun with the game!

We definitely need to give the player a bit more time at the beginning to get used to the controls. 

Thank you for the kind words about the visuals — all of it is original work by Kamisia. I think that thanks to the positive feedback she’s received, she’ll feel a bit more confident in her creative work.

Thank you for that on her behalf. Take care! 😊

(1 edit)

Thanks for your feedback!

I’m really glad we managed to trigger that anxiety with the initial card acceleration. The game tries to intimidate the player — but hopefully only a little — and then rewards them later on.

As for the chaos in the controls, I think the biggest issue is with swapping cards. The player should clearly understand which card is swapping with which.

Thanks for playing

(2 edits)

Thank you for the kind words. You're right — the difficulty level and how it scales is definitely something we need to fine-tune. If you managed to match the pizza ingredients 5 times in a row, you're probably better at this game than I am! :-)

As for the idea of a timer or some kind of visual showing the remaining distance — that's actually a great suggestion. Honestly, we hadn’t thought of that. I think it’s something we might add over time.

Thanks again, and take care!

Same here :(

What you wrote is really encouraging. I'm glad you pushed through the tough beginning and found the game to be playable. If it brought you even a little bit of joy, that’s just awesome.

As for the difficulty level — I do think the game is hard, but it also feels satisfying when you manage to match the symbols.

Thanks again for your comment, it really means a lot to us. Take care!

(1 edit)

Thanks for playing our game! You're right — it can be hard to understand at first and the controls might not feel intuitive. That's valuable feedback for us. What matters most, though, is that the game gave you some fun. Thanks again for your comment. All the best