Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LostLibrarian

39
Posts
1
Topics
A member registered Jun 14, 2020

Recent community posts

Easily in my Top 5 regarding fun. 

Adding a new challenge each stage by introducing a new animal was rewarding and the overall rise of the difficulty was well done.

I would have liked an indicator when a new enemy will spawn and which connection opens which path. It was a bit frustrating going one way just to connect to the wrong one.

Also sometines it was hard to see if a "crossing" could be done or not.

But given the level size, resetting was fast enough to net get frustrated, so it didn't break the enjoyment. 

Fun little game. I always like the idea of creating builds step by step and it has that typical "X now or later" feeling, where X might not be there next upgrade. The battles were a bit easy at times because strafing + laser was enough to kill everything as the enemies would never hit me, but it was a lot of fun going again and trying a different build.

I really like the core idea of collecting parts as wind and transforming based on what you collected. It's outside the scope of a jam, but I imagine it would be cool if one could later find different weapons and it becomes somewhat of an interactive build.

Starting the game was a bit frustrating, because it's mostly one hit death and it's not really clear what is good/bad, what can be interacted with and what should be avoided. Made is very frustrating to start over again, because a lot of it was long corriders of just pressing one direction button.

So, really loved the core, but it needs some polishing imho :) 


There is a fine line between being hard to control and feeling unresponsive and at times it crossed that line for me... :-/

That said, overall it wasn't that bad for rage games and it was a lot more skill based than a lot of the "Oh, a sudden spike, now you are dead, lol"  of other games. There was also a charm to the overall feeling of the game and its aesthetics, so it was overall a fun experience :)

Nice idea and good execution. 

I think, there are a few problems with usability (pressing E to talk with people isn't shown as option, not being able to throw away stuff from the inventory, etc), but I still got the cure in my second try. I don't know if the loot is random, but I had the rare medicine ready in 2 days with only talking to 3 people, half of the map still covered in fog. So it kinda went against the theme of connection because nobody connected :D

But I think the idea has potential and it was fun to play :)

Interesting idea, I hate it :D

Which in your case means it reminded me of all the wrong things and your game succeeded :)

Finally my study (even though Japanese) payed off :D

I really liked the idea, but the execution felt a bit clunky at times. I think the game would have profited a lot by mouse control for the connections. That said, given the nice atmosphere, I still had fun with it :)

Good job finishing the game!

It felt a bit like a 3D snake with some shooting. At times, I was a bit unclear of what was happening, missing some clear visual indicators. I only realized after reading the text and playing again, that the robots in the line attack all the time. It kinda went over my had when I attacked all the time.

I had fun playing it :)

Cool idea, Always love a good twin stick shooter ;)

Managed to break the game a bit by killing enemies through the left wall, but it was overall really solid. I liked the cooldown on the mindpowers, making it less monotone and giving me a reason to push forward to find new people to control :) 

(1 edit)

Sad I missed it, but I'll look at the VOD for sure :)

And no, it's just a bit of Math and a lot of pre-written sentences :D
And for your question regarding generative AI: I don't use generative AI, but most spellchecks use AI in some form. I used https://quillbot.com/de/rechtschreibprufung (came up first in google) and they replace all "-' by default.

Re-reviewed all who gave me an review.

Looking for more feedback :)

First off: thanks for letting me continue even after defeat. Made it easy to see everything.

Impressive to see how many systems you got working in a short time. I also really like the idea of connecting towers to the upgrades, I just wished there was a bit more to it. Maybe that lines couldn't cross so you would need to make specific connections for each tower or something like that. As it is right now, it is just six more clicks to activate an update and no reason not to do it.

But it was still fun to become really overpowered by wave 20. Never saw the boss :)

Great work!

This was an experience for sure. Of course, there are clear limits to what you can achieve as actual game (e.g. automatic fail states, decisions, etc), but this was just a treat as member of the "Bad Apple On Everything" community :D

As a game, I would have liked some indicators on where to go next. Like some meteor I'm following or something and I have to decide if its left turn is a real left or a fakeout. Right now, a lot of "stay in the box" is more or less just staying in the middle and guessing.

But as a experience, it was great. Probably one of the entries that had my attention the most :)

Impressive how far you've come from the early screenshots in the Discord :)

Overall fun idea with solid execution, though I didn't really like the addition of enemies. As I am able to spam attack, they are more or less only forcing me to an annoying stop. They don't challenge me, they just make the game feel slower. 

Still, I enjoyed my time with it!

(1 edit)

I overall really liked the idea and enjoyed the experience :)

The few notes I had:

1) Escape for the menu in a web build isn't good because it also puts me out of fullscreen
2) I missed some clear indicators, e.g.:
- Which doors open and which don't. I never went into the doors until later because the first one was closed and all the others looked the same.
- The battery being red communicates that is is for the red cable. I didn't expect the other colors to work as well at first. 
- As I first went to the left and found the console hidden in the shadows, it wasn't really clear what it was until I randomly spammed the interaction button and got the angle correct.

Afterwards, it was nice platforming fun (even if the cables show all my failures :D), but going in blind was a bit rough :)

Also: I absolutely love your title/branding. It is just eye-catching!

If you still need something for your list:
https://lostlibrarian.itch.io/bestest-help 
:)

Really liked the idea of the game and its execution. Sadly, the onboarding is a bit rough. 

I was fired multiple days after the first data center was done even if I had enough water and energy in the grid, extended the grid to one side of the data center, etc. Couldn't get it to work. Would be cool to have a clearer "will fail/win" indicator. Or a clear "you need to build your grid until here" point.

Coold idea and good execution. It killed me once before I realized that you could not only switch colors but also turn off all colors by double clicking, which felt like a bug until I realized what has happened. 

Given that there is no downside to having the cable run at all times, being able to switch it off feels more like a punishment once the game gets hectic and less like an interesting feature.

Still, knowing that, the second round was a lot more smooth and fun :)

Overall a nice experience :)

Good choice to have small levels and give the player new things often. 
Spamming the attack more or less killed any need to platform around the spiders which made the overall game very easy. Would have been cool to only have a limited amount of attack per fruit but multiple ones instead. 

But the end game mostly focused on the platforming, so it wasn't a big deal in itself :)

I really love the presentation, it feels like one coherent game for both theme and execution.

One mild critic would be the long waiting time before "guessing the solution" and "end of the level". Given the slow walk speed, it feels annoying to wait for one more cycle. Would love a way to either speed up or an automatic faster end of the level. 

Outside of that - great work! :)

Hey everybody,

Looking for feedback on my submission: https://lostlibrarian.itch.io/bestest-help
Will also play yours once I had a few hours of sleep :)