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(1 edit) (+1)

I overall really liked the idea and enjoyed the experience :)

The few notes I had:

1) Escape for the menu in a web build isn't good because it also puts me out of fullscreen
2) I missed some clear indicators, e.g.:
- Which doors open and which don't. I never went into the doors until later because the first one was closed and all the others looked the same.
- The battery being red communicates that is is for the red cable. I didn't expect the other colors to work as well at first. 
- As I first went to the left and found the console hidden in the shadows, it wasn't really clear what it was until I randomly spammed the interaction button and got the angle correct.

Afterwards, it was nice platforming fun (even if the cables show all my failures :D), but going in blind was a bit rough :)

Also: I absolutely love your title/branding. It is just eye-catching!

Thank you for playing and for your feedback ! Your pointing out other visual elements we could have improved to create a smooth gameplay, thanks for reporting them :D