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(+1)

I really like the core idea of collecting parts as wind and transforming based on what you collected. It's outside the scope of a jam, but I imagine it would be cool if one could later find different weapons and it becomes somewhat of an interactive build.

Starting the game was a bit frustrating, because it's mostly one hit death and it's not really clear what is good/bad, what can be interacted with and what should be avoided. Made is very frustrating to start over again, because a lot of it was long corriders of just pressing one direction button.

So, really loved the core, but it needs some polishing imho :) 


Doesnt that frustration reveal about ourselves?
Its a good self introspection journey, to whirl one corridor, in one direction.
The empty reflects back within.
And as we take the lesson: A game, or a duty? Why? And for who?
We wouldnt be able to climb to the top, if we didnt learn the falling.