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Nice idea and good execution. 

I think, there are a few problems with usability (pressing E to talk with people isn't shown as option, not being able to throw away stuff from the inventory, etc), but I still got the cure in my second try. I don't know if the loot is random, but I had the rare medicine ready in 2 days with only talking to 3 people, half of the map still covered in fog. So it kinda went against the theme of connection because nobody connected :D

But I think the idea has potential and it was fun to play :)

Thanks a lot for playing and for the detailed feedback! 😄

The action controls are actually listed on the left side of the screen, including using E for interactions, but yeah — the UI/readability could definitely be improved more.

And if you got the Rare Medicine by Day 2, that means you must have found batteries early and delivered them to Nurse Irena, which is possible through risky street scavenging. In the jam version I allowed lucky runs like that, even if they partially skip the longer production chain.

Also, the “Connections” theme in my game was meant more as connecting people, information, trust, logistics, and routes between isolated survivors — not literally physically connecting the whole map. The player is basically the only safe link between quarantined people because the suit allows others to interact with you without risking infection. You carry resources, information, and hope between people who are too afraid to leave their shelters.

That’s also why the ending explains the idea more directly, so I think maybe you didn’t fully finish the game after getting the cure 😄

Still, I’m really glad you had fun with it, and I appreciate the feedback a lot 🙏