Thanks a lot! 😊
Dev Kreatino
Creator of
Recent community posts
Really fun game and it fits the jam theme perfectly! 😄
While reading the tutorial I imagined being inside the my army and controlling the enemies like my own units — that would shift the focus more toward strategic combat instead of constantly standing at the altar and spamming the swap ability 😅
But overall the game has huge potential and it’s really engaging — I had a great time playing it! 👌🔥
Thanks a lot! 😊 I really appreciate it.
I’m already working on the game — I want to expand it a lot, and I actually have a list of mechanics that I’ve been missing in games for many, many years, so now I just have to stay committed and not give up 😄
Combat is only a small part of what the full game is supposed to be, but for the jam I only managed to finish that part in time. I’m really happy you enjoyed it!
Right now I’m trying to fix the UI / upgrade issue — the game freezes because of the way I implemented pause, so I’m debugging that first 😅
Thanks again for playing and for the feedback! 🙏🔥
Amazing graphics — really beautiful visual style! 😍
After clicking the checkmark button, I needed to click again and it sent me into a really nice simple tutorial, which I loved. But after that I wasn’t sure what to do next. I clicked the home button, then the checkmark again, and it sent me into another tutorial screen — I got a bit confused about where I was supposed to go 😅
When I finally typed my name and pressed the home button again, the actual game started — but I’m still not sure why it worked at that moment.
So I think simplifying the flow there would help a lot for new players 👍
Overall the game is simple and very beautiful — feels like something perfect for phone or tablet, especially for kids 👌
I only missed keyboard controls (like arrow keys) on PC, but that’s just my personal preference.
Great work!
Really cool graphics and colors, the effects look great! 🔥
The game feels nice to play — I just wished there was some background music to boost the energy a bit, and maybe some upgrades in the future 😄
I might have run into a small issue once where an enemy stayed on a high platform and had aggro, so it was GG 😅
Overall really fun game, great job! 👌
Really fun game, and it fits the jam theme perfectly! 😊
The level design feels well-thought-out and I enjoyed the progression.
The only things I would change are the restart button — pressing Space to reset sometimes gets mixed up with jumping, so using R might feel more natural — and being able to look around the map a bit, because you don’t know what’s below and there are traps down there 😅
But overall great job, I really liked it! 👌🔥
Really nice game! 😊 I love the art style — it’s very pleasant to look at and the whole idea fits the jam theme 100%. Also cool that it supports 2 players, that’s awesome.
I only felt like maybe some kind of escape move, like a dash, could make the combat flow even more dynamic.
Overall really fun and creative experience! 👌🔥
Thanks a lot! 😊
Yeah, unfortunately I didn’t have time to properly test the upgrade clicking system before submitting, so it’s broken right now. The mouse cursor was supposed to appear to let you choose upgrades, but I ran out of time and submitted the build literally at the last moment 😅
And thank you for the congratulations — that means a lot! 🙏
I’m planning to join the 1-bit jam next, and after that I want to finish the full version of this game.
Thanks a lot! 😊 I really appreciate your feedback.
I want to finish my full vision for the game after the jam, and I’m thinking about trying to remake it with some 3D assets too.
About the ambient sounds — I honestly didn’t even think about that 😅 but now I’ll definitely pay attention to it, it’s a great point.
Really fun game! 😊 I really like the shooting effects — the neon glow looks awesome, and the flying burger made me laugh 😄
One small thing that felt a bit off for me was when the monsters die and they rotate flat — it kind of breaks the immersion of the world a bit, at least for me.
But overall it’s a cool and enjoyable game 👌
Wow, I’ve never played anything like this before! 😄
Maybe because I don’t usually play Asian-style games or they’re not very popular here in Europe, but this kind of game is really missing on the market. I actually felt like a real mech pilot — the idea of fixing equipment by hitting it with your hand is amazing, it feels so human and real 😆
And that intro cutscene and the “Category 1” creature set the mood perfectly. Super cool atmosphere.
The game definitely has huge potential. I think something bugged out for me though — the punch button got stuck and I couldn’t stop it, not sure if that was intentional or if I was supposed to fix it somehow and just didn’t understand the mechanic 😅
After that I lost even though I was still defending, so maybe I didn’t fully get the gameplay or maybe it was a glitch.
Either way, I had a great time playing it — mega fun and tons of potential! 🔥
Thanks a lot! 😊 I tried my best to make it look decent using free assets, and it was actually my first time making a top-down game.
Right now I’m playing around with Meshy.ai to make my own 3D models, so the next game should look much nicer 😄
Also I’m not sure if it’s because of my weak laptop or my slow copper-cable internet connection, but your game was freezing for me when the timer started and the doors opened.
One second was lasting like 15 seconds on my end 😅 so I couldn’t really play it properly or give it a fair rating
Really cool game, I think it has a lot of potential! 😊
It could maybe feel a bit more dynamic — the transitions to enemy view slow things down a little, maybe a skip option would help. Also it’s pretty hard to gather enough power on the ball, and even when you do, sometimes it just falls into the wrong hole 😅
Though I guess that’s the point of mastering the double-shot and learning to control it, which is actually a fun skill to develop.
Overall very fun experience — great job! 👌🔥
Really fun game, it’s actually pretty addictive! 😄
It’s a bit hard at the start but in a good way — you can really feel yourself getting better with time. I really like the screen-wrapping mechanic and how well-polished the movement is, especially going down to lower platforms. Powerups are cool too!
And the idea of controlling the mech is really cool and fits the jam theme perfectly 👌
It would be awesome to have some kind of permanent weapon upgrades or maybe bosses that drop them — just an idea from a player perspective 🤣
Overall great job, I enjoyed it a lot… and I’m #2 on the leaderboard xD
I was actually thinking about adding mobile controls, but I’m still just starting out and didn’t know how to do it properly yet. And I barely managed to submit the game a few minutes before the deadline 😅 so I didn’t have time to add it or even test everything — the upgrade clicking is broken too haha.
hey man, same here 😄this was my first time using gdevelop too and i really liked it tbh. I also tried that built-in AI once and it totally messed up my project 😂 so yeah, i wouldn’t recommend it either. now i just use chatgpt (paid version) and it’s been way more helpful.
good luck with your next game dude! keep going 💪🔥
Thanks a lot for the comment! 😊 I actually joined the jam late, so I only had about 6 days to make the game 🤣 The upgrades really don’t work, because I submitted the build literally 2 minutes before the deadline, and in the last hour I was just trying to make the mouse cursor show up at all 😅 I didn’t have any time to properly test things, so the bug slipped through.
I really appreciate you playing and leaving feedback — it means a lot 🙏 I’m glad it gave you some nostalgia and that you can see the vision behind it 💪
After the jury ratings, I want to finish my full vision of the game — and maybe even keep developing it further if things go well 🔥

