They will once the next update drops. Basically people who pay get to play one update ahead of everyone else.
Lordbruh
Recent community posts
Great work and nice design. You clearly put a lot of love into this. I might download this later (would like to see if it's safe to do so or not. Take no offence, it's just that there's been a LOT of scammers here as of late and you're new to the modding scene, so I'd like to wait and see).
Gland you're enjoying the game though, and from one artist to another, good job!
Wait a second, am I misunderstanding? is "Viscous boss theme" literally just the name of the song and is used in the Goddess Dahlia boss fight (it might also be used in other fights, but I specifically remember it from this one due to it being the first fight I actually lost)? Because I have NEVER played any RPG that has used that banger of a song before.
Bro, the soundtrack in this game is SO good, especially Dahlia's theme. We NEED this soundtrack on Youtube.
BTW are there any Giant bosses other than The Blonde lady, The Goth lady, The Dragon, The Goddess, or the Fairy? I've already beaten them and am just wondering if there are any more secret bosses (obviously I'm not counting the witch in the prologue, that was hardly a fight).
Awe man, it's now been 8 MONTHS, and the update that we're getting is the one that took 3. We're going to have to sit through a whole other update before we see the one that's taking so much time. Man, how colossal IS this update. I'm sure the dev will make the wait worthwhile but MAN it sucks having to wait SO long for this awesome game to update. hope the dev keeps up the great work, I believe in them and look forward to whatever it was that took so long to produce.
It's been over 6 months since the last update and I'm starting to get worried. Is the dev okay? Are they still working on the game? I hope they're doing well, this is one of my favourite games on Itch and it has SO much potential (not to mention the fact that it has an INCREDIBLY talented and active community). I heard that the newest update (on Patreon) resulted in a TON of bugs being introduced into the code. Is THAT what's taking so long? Getting rid of the bugs and making new content on top of that? I'm not mad at the dev or anything, I'd just like a bit of context for why the new update is taking SO much longer than the previous ones. It would be REALLY nice if the dev could just make an announcement about the game's progress and let us know that they're still here. I really do hope this game works out for them.
If anyone has any information, or ideas, it would be great to hear them. Thank you for reading this, and have a wonderful day.
1. Being forced to go to court to interact with characters.
I must say, after the update dropped, I honestly miss the old, simple character interaction menu. Everything was right there, it was just the person you're talking to and the camera was WAY better. I found it easier to navigate and more pleasant to the eyes. I still think the court SHOULD be there, but only if you click on the "court" button. The new system is less intuitive "for now, after all it IS new" and having to go into the court and THEN go to the NPC and interact with them simply takes more time than the old Menu "plus in the old menu, they'd stay put".
The court is really cool and I think it could help grant the NPCs more agency, but the old menu was WAY better for managing your NPCs and you didn't have to struggle with the camera.
2. Characters randomly having a lower opinion of you even after you JUST got them worshiping you and are taking very good care of them.
Characters will randomly have a lower opinion of you, even after you REPEATEDLY get them to worshipping you IN A ROW. They'll just go back to the lower value as soon as you leave the court until some RANDOM TIME when the game will decide to fix the issue.
3. lewd interactions straight up not working.
Despite having the NPCs at "Worships you", them being in a good mood, being taken care of, NEVER being mistreated, AND having known you for a long time, lewd interactions outright don't work. Perhaps it's a thing with the friendship system, but the only way to increase that for the player IS to engage in lewd acts, which you CAN'T DO.
4. The new cheat menu activation button "F8" DOESN'T WORK.
Whenever a game places a button on ANY of the "F number keys" I KNOW I'll never be able to access it because those keys REFUSE to have an alternative function on my PC. I understand that this one is more of a personal issue, but I'm SURE that other people will be rendered completely unable to access this menu as well. (the only reason I even use cheats at this point is because I've already gone through the experience of growing my base from the ground up, so when I want to get back to that point, I NEED those tools. ESCPECIALLY since those tools allow for more creative freedom with NPCs. Without the ability to make designs and outfits for them, they become bland and fail to stand out.
I understand WHY the key was changed. It's because the "C" key opens the character menu when you're in the court. HOWEVER, I'd recommend either A. changing the key to a number, or some other letter that's not being used OR B. Reverting the cheat menu key BACK to C and instead make it so you CAN'T access the cheat menu when in the court.
5. Traps are USELESS.
Invaders literally dodge EVERY TRAP regardless of said trap's level. And this super dodge happens in EARLY GAME. Once the raiders get to level 40, you can kiss your traps goodbye because NOT ONE OF THEM WILL ACTIVATE.
6. It doesn't seem like you can customize your court.
I don't know if this is in an updated tutorial, but despite there being objects SPECIFICALLY meant to be placed in the court, I can't seem to access the ability to customize it. I Tried every key and nothing seemed to work (I swear to god if it's another "F#" key).
7. NPCs' Relationships drain too quickly.
One of the great things this game had is the fact that it was akin to an idle game. You could sit back, relax and watch as your dungeon grows. You could do other things and RELAX. Unfortunately, this doesn't seem to be the case anymore with the NPCs now being WAY more needy if you want to maintain a good relationship with them. Sadly, this makes the game more tedious, with you almost constantly having to micromanage your people (and once you have a LOT of people, it gets out of hand FAST). I understand the LOGIC behind this change, but the NPCs aren't exactly interesting to talk to, with the only dialog option to boost their relationship being "How are you" where you just spam click it and be done with them.
Final Thoughts: At first I was REALLY excited for the new update, been waiting like 6 MONTHS for this, but after playing it for a good 3 hours, I'm sorry to say I DON'T like it. The fundamentals of character interaction have been altered too much, to the point where the system is just a clone of Dungeon RaidHer. The OLD system fit this game WAY better. The court is cool, but it should be an ADD ON to the existing system, and SHOULDN'T REPLACE IT. I can't believe I'm saying this, but I would actually prefer to go back to the PREVIOUS VERSION than play this one. The new models are well done and are certainly an improvement along with the new room types. But it's just not worth it if the core experience has been hindered THIS MUCH.
I'm terribly sorry for being so negative with this, but it's only because I LOVED this game and am passionate for it. I wish the Dev the absolute best with their endeavors and I REALLY hope these issues are addressed, because they are BIG.
I'd say the biggest takeaway here is "IF IT AIN'T BROKE, DON'T FIX IT".
I agree, this would help make taking care of your people less tedious. However, there ARE methods in game that allow you to bypass these issues. 1. you could try to grant your people the need not eat trait or ensure that there are many supply rooms around the dungeon (if someone is hungry and they're near one, they'll go it it and take from the storage to feed themselves). making sure there's plenty of showers spread out across your base allows your people to clean themselves.
But really, they only take care of themselves if they really need it, so your people may be a bit sad (but if you're turning on 3speed and just letting the game run, the auto functions are nice).
Rare Race: powerful races with a lower chance of appearing in the shop or as invaders. I'd recommend that they only start showing up once the player starts encountering invaders at level 250 or higher, with THAT being their baseline encounter level. They each come with unique rare traits that they ALWAYS come with.
Rare Traits: Traits unique to Rare Races that can only be unlocked for your NPCs if you've already captured or eliminated a member of the race the trait is from (essentially you have to EARN these traits, they won't be granted randomly before you beat someone who has them).
Succubus: Has large wings (grants them increased evasion in combat), long slender tail, unique horns, Has a possible Breast and of Butt size beyond Huge (the ones who have this probably won't be able to fit clothes on those areas.
Rare Trait: Lust Drainer: Succubi will level up if the person they're interacting with, may it be in battle or in the dungeon, "finishes". If in battle (since the benefits of a level up can't exactly be utilized) the Succubus gains a temporary Buff to stats for the remainder of the battle.
Lamia: Has the bottom half of a snake (leads to having no legs and a VERY large tail), has a bit of scales around the body and face, but still has the upper half of a human. (Their snake half could give them a unique attack that allows them to constrict an opponent and deal DOT to them).
Rare Trait: Devourer: Lamia's can vore a target, may it be in combat or in the dungeon. As an attack, it's a one-shot, however, the higher the enemy's level from the caster, the lower the chance of success. If an invading Lamia vores one of your NPCs, you CAN save them by defeating the Lamia (via capturing them or eliminating them). If the invading Lamia escapes with an NPC inside, then the NPC is lost. Devourer, also grants a vore interaction in the dungeon (like any other NSFW interaction, you pick another NPC for the devourer to perform on). Once an NPC is consumed, you will be given the option to let the Lamia digest the NPC (option not available if the player character is consumed. We don't want to soft lock anyone). If an NPC or invader is digested, the devourer will gain 50% of that character's XP and that NPC/Invader will be deleted.
Arachne: Has the bottom half of a MASSIVE spider, has four coloured eyes, has fangs and a bit of carapassing on the human half, but the upper half is indeed human. (their spider half could grant them unique attacks, such as webbing, that stuns the enemy for a number of turns). They're also immune to vore due to their size.
Rare Trait: Life drainer: If an Arachne eliminates an enemy (they HAVE to do it themselves, if the enemy is KOed by a bomb, it doesn't count), then they will gain 30% of the enemy's XP.
Centaur: Has the bottom half of a horse (grants them increased speed and evasion in combat), has horse ears, upper half is very much human. They're immune to vore due to their size.
Rare Trait: Free Spirit: Centaurs are completely immune to any and all mind based attacks (the enemy can't break their mind), and they're immune to stun.
Fairy: Are always petite in size, has large fairy wings (grants them increased evasion), has antennae (due to their magical nature, they could have some unique magic attacks such as fairy dust to put enemies to sleep).
Rare Trait: Pacifist: Increases bonds of friendship with other NPCs quickly. If an invader has defeated other NPCs before encountering a fairy, the fairy will gain a buff for every ally the invader had defeated for the duration of the encounter. If a fairy captures an invader instead of eliminating them, the fairy will level up. (fairies are probably the weakest as invaders out of the Rare Races due to them needing allies and friendship to truly pop off. However, if in an update where invaders can appear in GROUPS, then the fairies become a threat that you'll want to eliminate first).
Demons: Has large wings (grants them increase evasion), has a large tail, has large horns, are very tall (could probably have some unique fire or dark magic based attacks).
Rare Trait: Pure Evil: Gains strength the more people around them suffer. They will gain a temporary buff if an enemy is mind broken in combat. Demons will gain a level for each person who loathes you in the dungeon every week. Demons will NEVER come back traumatized from exploring the outside world.
Angels: Has large wings (grants increased evasion in combat), has a halo, has glowing eyes (could probably have some unique holy attacks and healing magic).
Rare Trait: Pure Good: Gains strength the more people around them prosper. Angels can purify Zombies, bringing them back to life in their original form (removing the zombie and mindless traits). Angels will gain a level for every person who worships you in the dungeon every week. Any person they bring to the dungeon will immediately love you rather than starting off hating you (the angel convinced them to come rather than kidnapping them).
Dragons: (with these you could either go down the humanoid or furry route when it comes to their design. If the furry one is chosen, then they'd just have an elongated dragon snout on top of their other regular bodily traits) Has large wings (grants increased evasion in combat), has large horns, has a very large tail, are VERY tall (could probably have some unique fire breath attacks).
Rare Trait: Hoarder: Dragons LOVE gold, and they want it. As an invader, they will take an absolute truckload of gold from you (you do NOT want these guys to get away). As an NPC, they will gain a level for every gold mine you have in the dungeon every week and will gain additional XP the more gold you posses in storage every week. Dragons will also gain a temporary buff, the more gold an invader has stolen if they encounter them.
Ogres: Absolute units, Extremely tall and wide, the chunkiest of races. Not really known for their looks, having an underbite and a big belly. However, they hit like a truck with their physical attacks. Unfortunately, they're more vulnerable to mind based attacks.
Rare Trait: Glutton: Ogres LOVE to eat and will level up every time they're completely full from a meal. However, they also get hungry FASTER than other races, so you need to keep on top of their need to feed. However, if an Ogre is starving, they will get hangry and will gain a buff in combat, so long as they're hungry. However, when hangry they may also DISOBEY orders in combat and may choose skills at random without your input.
If your took the time to read this, thank you. I hope this can be of some help to the dev and provide some inspiration (they're also free for the dev to use, I put these ideas out their because I'd like to see them in the game). If you guys have any ideas of your own that you'd like to add on, put them in the replies of this thread. Have a wonderful day everyone.
I wrote down the important ones (not everything though since I wasn't going to use MOST of the potions) V+O+C=Huge Breasts G+W+V=Huge Ass. Be warned that last update completely changed the potion combinations, so my previous chart was useless (these recipes will likely become useless too once the new update drops).
I can give you some other general helpful ones too: B+G+V=Long Hair G+C+B=Normal Face G+O+B=Built G+O+W=Shortstack V+R+C=Average Body O+V+P=Wide Hips O+V+C=Narrow Waist G+O+R= Slender
I hope this helps you and anyone else who's looking for this and wants to avoid the potion grind. Have a great day.
Hey man, glad you too are enjoying the game. and honestly I agree, I also enjoy the actual gameplay far more than the NSFW stuff. However, I do have some tips for you in terms of in game mechanics that already solve your issues.
For example, you can actually relocate your throne room. Just click on a room and there should be a crown icon near the bottom left, click on it and you'll receive the option to relocate your throne room.
Additionally, you CAN increase the variety of heroes you can find. Just send some of your people out to study the world in search of knowledge. They can come back with knowledge of other races, unlocking them for you to encounter as heroes or in the shop. These include Imps, Elves, Orcs, Hobgoblins, and Drow (not sure about regular goblins, haven't personally encountered any apart from the starting one).
I'm not sure if you already knew these things and were referring to something else, but nevertheless I hope you enjoy the game. I'm personally looking forward to the next update. Have a great day.