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Lordbruh

68
Posts
4
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A member registered Mar 06, 2023

Recent community posts

Thank you

Uh question, it's been a while since I've played this, where is the gallery? If it's "Stories" then it's blank in version 0.1.9.4 for the save that's supposed to put you where you left off.

Wow, Detrevni has been working hard on this. Amazing work, it's a breath of fresh air to see a dev so ACTIVE. I also adore that Detrevni listens to the community and fixes bugs FAST.

If they want, I would love to see some burps. Maybe when you fail to escape and perhaps in the game over screen you can press "B" to make the character belch or something.

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Uh, so when you get eaten, the game just kinda stays in the pred's belly and you're never taken to the game over screen. 2.3 doesn't seem to have this glitch but 2.5 does.

Awe man, why is "Smart App Control" preventing me from opening this version?

Blud can't read.

Alright dude, here's the plot: Liz has been chosen among a select few for a writing competition hosted by one of her idols. Liz has to go up against the other chosen authors while other preds try to eliminate them due to wanting the prestige that beating a club member would get them (or for other, more petty reasons).

The story is currently up to the chosen authors finding out that more people where chosen than normal and that one of them likely won't be leaving the mansion alive.

For those who don't know, Schagura is abandoning the project. She'll still post the next update since it's almost done, but no more will come. She came to realize that the scope they made for the game was too large, even after reducing its scope. Fell victim to the ultimate game dev trap "feature creep".

Schagura stated that they may release shorter games in the future and she's obviously going to be making more comics. She's also been helping out on other people's games like "Pokemon Escaped Emerald", making art and such.

It's a shame, Vorealia was one of the most promising and well made vore RPGs out their. Sad to see it go, but we haven't seen the last of Schagura.

Man, the Halloween update came out Jul 5th 2025 (for us here on itch, obviously patreon supporters are one version ahead). Like, I know Cyrk is trying to fix some of the code, and is helping develop Venus Derby, but no updates for over a YEAR, complete radio silence? This is one of the best vore projects out there and I'd hate to see it abandoned. (and unfortunately, when or if Cyrk DOES post a new update, we on the free side will just be getting new outfits for Cornucopia and Sampo, as well as new UI and randomized names for the previously nameless characters (like "Lamia").

I know that making a game takes a lot of time and effort, and I appreciate this game being free, but MAN having to wait so long sucks. I think we all wish it were possible for vessel tactics to be updated at the same rate as "Strange Shifts" (seriously, what is that dev ON, they pump out updates left and right).

I hope Cyrk is doing well, and is financially stable, I will obviously keep in touch with this game, just needed to vent about the wait a bit.

This game clearly has a lot of passion and love into it. The story is pretty engaging, though I did make the horrible mistake of choosing the fairy starter who is weak against the entire evil team, so that sucks for me. The music choice is good, quite rexaxing. However, I must say that I HATED the jam puzzle.

For those wondering, the answer is 1 yell, 2 cyan, water, then put in oven at high heat for a long time.

I look forward to future updates

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Great game, I can tell that the dev has a lot of passion and is working very hard on it. Just letting a bug be known where in there's a visual glitch at the start of the struggle animation where there appears to be a maw close up behind the starting animation. It seems to apply to all characters.

agreed, that would be cool.

The fastest dev in history

Woah, never seen a dev this active before. Great to see, looking forward to the new characters.

Oh hell yeah! I've been waiting for a FNAF style vore game. Hope to see this project go through to completion.

I believe they sell some in the mall in Sparta.

No problem, enjoy the game.

Have the egg in your party and walk around a lot

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Oh okay, thank you. Keep up the great work, this is one of the best vore games out there.

Bug report: 

1. none of the safari pokemon "normal or pred" appear in the pokedex once caught. And for preds, if they were caught in the safari, then none of their sprites will be registered in the pokedex either, even if you've seen the pokemon outside of the safari. Strangely, Lucy doesn't appear in the pokedex either, despite her being the 7th gym leader and a mandatory fight.

2. Gwenpool in general. In her introduction, the scene doesn't play and she's just stuck there in the area despite her claiming that she'll leave. On top of that, after you catch all of the vocaloids, she says she'll give you something, but doesn't actually give you anything. Thankfully the vocaloid section of the safari still opens (but that's not the reward in question, that's a separate statement she says is unlocked now).

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Really? wow, I've been pretty unlucky then, haven't seen her once.

Thanks BTW, have a wonderful day.

Oh thanks, I'd like to know where Caitlin and lucy are.

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I FOUND TETO, you need to use surf in the 7th gym town near the bridge and go up to the lighthouse. Then talk to the bunny and Sans. After, go to route 3 with the boat guy and go to a volcano area. There's a cave in said area and in it is Teto.

Oh wait, I also had the butterfly on me, so that may have played a roll (but I don't think it did for Miku, so I doubt it)

No problem, happy to help.

Oh, never mind the Psychic trio, you can find them in Brazil's water. 

Yeah, I also skipped the same dialog and found myself lost for some time too. Glad you were able to find it. Unfortunately I'm ALSO in the same boat as you in terms of not knowing where Teto is.

Also, do you know where you can catch a Caitlin, Lucy, Azelf, and Mesprit? I know it would be POSSIBLE to get eggs of them, but one would have to save before those grunts that have them. I'm hoping I haven't straight up lost my chance to get them.

Oh hey, this is that awesome Pokemon game I found on Eka's. Great to see it here on Itch. last I played they were up to the completion of gym 7 and the capture of the three main legendaries. How far along is this update?

That's great to hear Schagura. I hope you're okay, you're a great artist and I look forward to seeing more of your hard work.

From what I've played, the lower levels don't come back, even if you do a higher one. They only show up for entirely new runs. Your idea for making the lower levels stupidly add whatever cards they come across is a good one. It would help players find their footing easier. Thank you for taking the time to respond, I'll try to give feedback for every update to help out. Have a wonderful day.

12.a did drop a few months ago, the dev just didn't announce it. It's right there in the downloads. However, yeah, this guy certainly takes a while. They seem to be suffering from the most deadly of game dev curses, "Feature Creep". They want to add a TON of new characters, costumes, and even a base builder. On top of that, as their game development skills improve, they go back and fix old systems which also takes time. PLUS they're doing it all for free for a semi-niche community. There are donations, but I doubt that alone is enough to pay the bills.

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This has a pretty good gameplay loop (although if you get bad RNG a lot, it can be quite annoying. My enemies top deck 20s and 21s WAY too often).

I think you should be able to re-fight lower difficulty fights within the same run (the game has so much RNG that the odds you'd get through all of the fights are INSANELY low). I think that adding more characters WOULD help mitigate this (since you'd have more low-level encounters early on).

Some other skills like "forcing your opponent to draw a card" or "reshuffle your hand" could be some good powers.

Sounds awesome. Glad to here that the game is still being worked on (and the future content looks great). Plus having a gallery where you can actually re-fight enemies is FANTASTIC. Usually galleries only have the still images and that's it.

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Well you don't NEED any of them. They're just some extra characters if you want some more variety.

They're fine. They've just been posting a bunch of comics on Eka's Portal. Maybe they enjoy it more, maybe it's more profitable. I wish they'd work more on this game, but hey, at least their art is good.

Sorry, but you can't. They're not in the game yet.

Ah ok, glad you were able to find it!

Wait what? that's not supposed to happen. At least, not unless you gave her the permit already. If not I think you might be bugged.

Huh, that's odd. Do yo have the "help the trader" quest gotten from Yui? if so, try talking to the trader again I guess

You can regain resurrections by becoming closer friends with the other people in the town. Just talk to them, check the different dialog types. You can find the bunny village by first going east from the first wild area (you'll see patches of yellow grass. Then talk to the trader on the wagon. After that, go north into the next area and then north-east and you'll find a guard in front of the entrance to the bunny village.

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Just enter the arena on the far right side of the pred hideout. After you enter, go up through the next doorway and talk to the lady behind the desk.

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Man, this game is so underrated. Honestly it has the best gameplay out of all the vore games IMO, next to Vessel Tactics. The endless mode is a blast, it's my favourite part for sure.

My favourite preds have got to be Brooke and Madeline. It's a shame that Brooke is like guaranteed to be offed so early on, but at least we've got her in endless mode. Am Glad we'll get to see more Madeline though, her being Canadian was a nice revelation for me too.

What about you guys? Who are your favourites?