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lolsup

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A member registered Jun 13, 2021 · View creator page →

Creator of

Recent community posts

Haha thanks! Glad others love the GBA Pokémon aesthetic as much as I do. It’s just so simple and yet so effective, way less work than animating complete walk cycles. XD

We definitely want to polish this (and improve level ramp/ add more levels) whenever they allow updates. Would love to hear your feedback whenever we can update!

(By the way that guy Rodolfo Salazar who worked with you on your pixel art based games is amazing! Absolutely love his work!)

Yes! I’m so glad someone caught the Pokémon reference! As you can tell, I love their design aesthetic; super simple, super minimal amount of actual animation yet clear and legible shapes and character definition.


Glad you stuck through with the game! We’re going to try to fix the bugs and improve the level ramp (and make more levels period) for the next version (whenever gmtk is over and unlocks uploads) so if you’d be willing to be a guinea pig, we’d love to have you try it out!

Haha we actually wanted to make the first levels harder! But yeah reordering so each new mechanic is next to each other was something we wanted to do. But you know how it is, so many fires to put out, less than 48 (36 in our case cuz we restarted lol) hours to do it in. 

Thank you so much! (I personally was a huge fan of SMO2D and followed that development). We definitely have a lot to improve on across the board, but feel like this was a fun first game jam experience for our team. :)

Yo thanks a ton! Loved the look and sound of your game too!

I got it working on Firefox. Idk maybe it was a problem with my chrome or something. You guys did a fantastic job btw, super original and atmospheric.

Love the design and animation on the bots! Really expressive lil' dudes. Level design obviously could be improved, but considering your limitations and that you did everything on your own, this is super impressive!

Super entertaining. Good choice in art and music assets, they work really well with the game!

Cute puzzle platformer. Impressive that you did the programming, level design, and asset creation all on your own!

Love the stealth element and the take on the theme.

Detection ring doesn't really make sense though. Why wouldn't the "watcher" be able to see you down a straight hall? Wouldn't a detection cone make more sense?

Web version does not work. Looks great though!

Art direction and concept are fantastic. However, game is unplayable. Trying to play on chrome but hangs on first interrogation.

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Thank you so much! It means a lot coming from you! Loved your game concept too!

We definitely have a bunch of issues we want to address, including that one you caught of the left side player being controlled by right side of the keyboard. We also wanted to improve the cohesiveness of the level ramp, but we’re pretty glad that have made a challenging and (hopefully fun) game! 

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Thanks! Love to hear people having "aha" moments!

We definitely wanted to spend more time with the mechanics and level design. We over-indicated the first conveyor belt level with the plan to lose them in subsequent levels. We would have ideally built more levels with a more cohesive structure where difficulty ramps per new mechanic. But you know how game jams are, by they time we could even start building levels, it was essentially an hour before the whole thing was due. >_< 

Anyway, glad you stuck through to the end!

Absolutely love it! There's so much life in the world, the music perfectly captures the chill vibes of the beautifully designed visuals and the game design concept is a brilliant take on the theme! Insane that all of these assets were made in 48 hours. 

Excellent concept and execution!