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Thanks! Love to hear people having "aha" moments!

We definitely wanted to spend more time with the mechanics and level design. We over-indicated the first conveyor belt level with the plan to lose them in subsequent levels. We would have ideally built more levels with a more cohesive structure where difficulty ramps per new mechanic. But you know how game jams are, by they time we could even start building levels, it was essentially an hour before the whole thing was due. >_< 

Anyway, glad you stuck through to the end!