Artstyle is truly beautiful (description doesn't lie) and sounds are good. As for gameplay, since it reminds me of Slay the Spire I want to compare them but on the other hand that's really different games. Nonetheless, I can say that gameplay lacks some deep: there are only 3 options and there is no variety of different tactics for the playthrough which bad for rogue-likes. (I'm not rogue-like expert so I maybe wrong)
Caps
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That game would be give a lot more fun with sound. You need to add at least sound when player shoot. Also I would recommend to indicate when enemy is hurt bc, as for me, I didn't understand when I hit it and thought that there is something with collisions.
I think map's size is ok for now but as an Ultrakill player I prefer having walls :D
Yeah, power ups are cool
Thank's for the comment. I didn't plan to continue working on this game. Yeah, it's definitely can't be considered as "finished" but don't see the reason to do that.
But I got experience and already work on the plot for the next game that (as I think) will be a bit better 'cause I learned a lot from this jam.
The idea of making interactive legend (or fable idk how to name it correctly) is interesting, The narrator gives some atmosphere but screamers aren't very good. I think before screamer you need to create special atmosphere or something. It's hard to say how to do it properly since i'm not a horror developer, too. But the game is still pretty
This game inspired by "The house", isn't it? Maybe I've miswritten name, I don't remember for sure tbh. At first I didn't understand this game but later when spooks start to happen I was scared as hell! Nice work. I would add some interactions or a little upgraded movement but I understand that this game was made in a week or so