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Monitors Back Online's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #41 | 3.643 | 3.643 |
Horror | #124 | 3.071 | 3.071 |
Aesthetics | #131 | 3.571 | 3.571 |
Story | #133 | 2.857 | 2.857 |
Sound Design | #149 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Excellent concept that subverts some of the horror tropes pioneered by Five Nights At Freddy's to make something more hands on and direct. Using the console commands to manipulate doors and view cameras really brings the player into the world and gets them to understand the logic of the game. The execution could use some tweaking - enemy movement and quality of life in particular - but the core ideas are original and innovative. Definitely a highlight of the jam for me!
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Comments
Hey Fitzy!
I managed to escape!! Wow what an absolutely terrifying experience you crafted. So excited if you decide to continue this project because the mechanics of this game are absolutely worth exploring more and stretching out into a full experience.
Some notes after playing:
These are all going to be super nitpicky because I don't really have any notes after playing.
What I liked:
Fantastic job! 100% following along with your future development of this game and any others you create.
I'm glad you liked it!
The door breaking mechanic definitely needs polish and it's definitely not hard to get the monster stuck. I think if I flesh this out in the future the monster pathing will need an overhaul
Nice idea- I'd really like to see it spun into a bigger game!
<3
I'm gonna sit on it for a while before coming back to it, but I may expand it into a longer project
Oh man I just pooped my pants. Not often that's a good thing but here we are, it's an asset. I like the feeling of getting lost and controlling the environment. I think a little more hand holding via a deeper tutorial would have helped me get to the enjoyment of what's been created here quicker. I like the look and feel of it and it certainly got tense. I liked it.
I'm glad you liked it.
The starting room is meant to be a mini-tutorial, but a more fleshed out one would be better
I think you will enjoy this one. The terminal reminded me of it. https://itch.io/jam/scream-jam-2023/rate/2330669
Terminal confused me in the start but it was so fun to use it when I figured it out, fun game, good concept and creepy visuals, good job overall.
thank you!
Hey that was a fun game :D I love me some terminal action >:] I love the athmosphere and the art style it really sets the mood. The only thing that bugged me was the head-bobbing intensity. Overall I loved it! Interesting and well tought game, nice work! :D
Thank you :)
I appreciate the input on the head-bob, it's hard to tell where the line between "enough to be engaging" and "too much" is
Terminal had me a tad bit confused at the beginning, but I kept goin and it paid off! Great style and really had me spooked!
<3
this was really good, love the idea and the execution. it's a bit confusing at first, especially since the help doesn't actually list most of the options, but it was fun to figure it all out. really surprised you got this done in 7 days too, great job!
Thank you! There's an option to get command-specific options in more detail but in hindsight it's not very well broadcasted. A more "full" release would benefit a lot from more text on the screen and a more fleshed out tutorial section
Very cool! This is an impressive amount of work to do in just one week, and the console interface is a cool touch. Especially since you have to stop moving while you open it, very tense.
Thanks for including a Linux build, that's always nice to see.
Thank you! I'm glad the terminal added to the horror experience
The linux build is not really tested, but I thought I'd include it just in case it worked.
Sorry, it's my first video and I realised AFTER the BG noise is very loud and covers my voice a lot. At least you can see the gameplay. I liked the game a lot even if I thought the monster was a just a dude chilling out in the base. :)
Thank you for recording, I really appreciate it :)
Yeah, I think I undertuned how fast he could walk around in an effort to not make the game frustrating, but overcorrected
Really like the atmosphere and how everything looked.
thank you :)
Awesome game, had a great time playing it! As others said, the terminal was confusing at first. But as soon as you get the gist of it, it does make fun. For now it is probably too easy to just simply lock the enemy in a room (at least that was what I did). A functionality for the enemy to open doors by itself could help in that regard and also add to the value of the alert system. Overall lovely entry. My favourite so far :)
Thank you! There is a mechanic where the monster will start breaking doors if it can't get out of a room, but this takes a bit to proc and it probably could have been faster
terminal was a little confusing at first but i worked it out, only improvement to the visuals i would suggest is more texturing but still very scary, nice game
Thank you! I agree, there could have been more texturing to the walls and decorations -- the decorating is where I ran out of time :/
Great. It's strange that this game rated only by 1 person (it's also strange that builds for mac and linux are twice bigger but may be not and that's me who simply don't know how godot make builds)
thank you! Yeah I'm not wildly sure about the Mac and Linux exports, it's something I'll need to dig into for future projects :/. Maybe a compression thing?
I dont say that it's critical problem, just pointed out, so don't think about that much (well, if you want)
Great game, I like the retro style :)
<3
The pixel shader looks awesome combined with the old school terminal screen. The terminal mechanic is really cool, got used to it very fast, commands were easy to follow. Love the concept, had a great time playing through this one!
thank you! I'm glad you enjoyed it c:
I like visuals (scary pixels!) and audio (anxious ambient), I hope you will have time to finish demo
Thank you! I managed to get something workable for the jam, may come back to it at a later date