A couple vods of the game I found on YouTube from a couple of the judges ! I can't thank them enough for sharing their thoughts and feedback:
Benny (Benny Makes Games) - RPG Maker Cola podcast
HawkZombie - Twitch streamer
A couple vods of the game I found on YouTube from a couple of the judges ! I can't thank them enough for sharing their thoughts and feedback:
Benny (Benny Makes Games) - RPG Maker Cola podcast
HawkZombie - Twitch streamer
Thanks for playing and providing feedback! All game race checkpoints, timers, progression, dialogue, variables, scenes, music, and UI are using rpgm unite. I am able to event in the 3D world with some Unity editor add-ons and plugins I made... which allows me to leverage unity's other 3d tools like navmesh, timline etc. :) If you are interested in learning more, I wrote a devlog for another game I made that shows how I use rpgm unite with unity... check it out here: https://lochraleon.itch.io/the-northsong-rift/devlog/831828/making-the-northsong...
Great job! I really enjoyed the battle system and art in this entry! Changing the character visuals depending on equipped items was a nice touch. I loved trying different builds. I played this a few days before watching Nova play, and it was fun to see someone else go through with a totally different approach to the build.
Thanks for playing and providing your thoughts. It is actually the player that auto turns toward the camera when moving forward. For that reason, the camera needs to be turned manually but not the player. You see this control style in many action-oriented third-person games or first-person shooters. Basically, you only need to hold the W key and point the camera in the direction you want to move for easy auto-turning of your character.
I'm so happy you had the chance to play and stream my entry! I truly appreciate the feedback. After the jam, I plan to release an updated version with typos corrected and the dialogue polished. Additionally, I want to introduce a 'Just Race' mode for those who simply want to dive into action with different beasts :) Thanks again Padr!
I'd love a way to sort entries by engine. I was also hoping to sort by Pixel Game Maker. Sadly, I don't think there's a way to tell unless the developer mentions it on the page. My submission was created in RPG Maker Unite. https://lochraleon.itch.io/the-wild-run
Thanks for testing it out, I really appreciate it! Based on your feedback, I went through another complete run on my end to ensure the sounds and 1st race worked. I'll keep an eye out for if any others players that experience similar issues. If you give it another attempt, let me know if it happens again :) If you see your next checkpoint is red, it means you might have missed one. The 1st race qualifying should end in one lap, after a little confetti animation, if you hit all the checkpoints :) thanks again!
Hi :) Sorry I got busy! I didn't get a chance to clean up my CodeEvents plugin yet to work more generically, or package it up as a unitypackage yet... but this is the CodeEvents script for the addon I used in The Northsong Rift as is: https://drive.google.com/file/d/1pEgUZGOAIMxCNpeX4S3nfx4gno0kxxyP/view?usp=sharing
Hi! I have been meaning to clean up the CodeEvents plugin and release one people could just drop in the Unite addon folder. Maybe with my variable checker and setter custom editors also (so you can select the variables by name with a drop down menu in a regular unity scene). I am out of town at the moment though, I'll see if I can at least post the rest of the Northsong Rift's CodeEvents code (the messy version) when I get back in a couple of days. In the meantime feel free to ask questions. Also download and checkout the game if you haven't already :) cheers!
Hi nice entry :) with very charming handmade art, it would be great to see that as a consistent style throughout.
Story wise it was nice, it seemed like you were setting up a vast and interesting world and there is a lot you can build off from this entry. Including with the characters not just having thier different elements but different personalities as well :)
Gameplay wise I thought the chests were nicely spread out to promote the player getting away from the obvious path to explore the maps a bit. The battles were straightforward but focusing on the rock paper scissor formula with the elements fit well with the world you were setting up. I did find myself escaping a good portion of the small battes as the non-boss battles were a tad bit long for me personally when considering the presented mechanics. While others may appreciate the longer battles, I did like that you provided options to alter the battle frequency or escape without penalty.
Thumbs up, and congrats on the submission!
Good entry overall, super amazing art, great comedy! I think battle system was so clear (in theory) that it didn't need the tutorial... but (like others) the tutorial didn't really matter as it took trial and error to "figure" the system out regardless. Once the system was "figured" out.. I still was not even sure if i was just cheesing it or if I actually was on time haha.. which felt really odd. Still overall super good entry.
That was a fun entry! Great job on the art. I love AP style battle systems, and while on the easy side it suits the jam difficult level that a lot of ppl expect. The VN style story progression between battles work well and the dialogue was clear and had a great flow. This is a great submission overall. Well done!