Oh, did you set your spawn point on the bottom crystal after grabbing the dash boots? Sorry to hear you got softlocked from that.
LimeBlossomJams
Creator of
Recent community posts
Sorry you had a bad time with the combat, it's difficult to properly teach. Basically when an enemy has an exclamation point above their head, you should move out of the way, usually to the side. Then you should attack the air to get them to come into your attack range. This results in a combat loop that feels somewhat like a dance.
I'll try to make a better tutorial in the future. Thanks for the feedback, it helps a lot.
Very nice combat. I think the combat would really benefit the ability to pan around the battlefield as well as inspecting enemies to see stats like health. From playing I could start to get the feel for which enemies had how much health, but in the beginning it's harder to plan your tactics without that information.
Thanks for playing, I appreciate the feedback!
We recently made a change to how mana works and we haven't updated the tutorial to match. Here's how it works now:
Playing cards no longer costs mana, now only drawing and discarding do. This seems to give the player more deck control.
I'll try updating the tutorial soon with the updated information.
Huge undertaking, well done in getting so much accomplished in one week! The portal door at the beginning is a nice piece of tech. The skybox is actually really pretty, kind of a shame I only saw it when I fell through the floor. The 3D assets are all really nice. Maybe the fox is a bit too glossy. Good music and an interesting idea.
Overall I think everyone can be proud of something they did for this project, even if a few bugs get in the way.
Cool rope effect. The idea is interesting. It made me think that it'd be really interesting to make a game where you need to wrap the rope around objects while falling. The music was annoying. Really great art.
Video playthrough: https://www.twitch.tv/videos/1917435514
It's very satisfying to outgrow the area and be able to get revenge on all of the creatures that ate you before. I thought that the sword fish nose was a weapon at first, but it seems like it doesn't actually matter where you hit the other fish.
Video playthrough: https://www.twitch.tv/videos/1917435514
It was an interesting idea. It felt like some of my deaths were bug related. Also the early bat area is kind of mean! (lol)
Video playthrough: https://www.twitch.tv/videos/1917435514
Was there anything else to do except grab fish? There was a health number, but I never saw it take damage. The fish seemed to keep respawning endlessly so it didn't seem like there was an end objective of grabbing ALL of the fish. The tile set is very nice!
Video playthrough: https://www.twitch.tv/videos/1917435514
The music was a little too redundant. The gun didn't seem to come into play, but it seemed like it was going to be an interesting idea since it can propel you forward. Eventually the game froze up on me.
Video playthrough: https://www.twitch.tv/videos/1917435514
Interesting idea, but I'm afraid that some of the equations are wrong? The game told me that 9 + 2 = 11 is false. Correct me if I'm wrong but that doesn't seem right.
Video playthrough: https://www.twitch.tv/videos/1917435514