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LIFTED PIXEL

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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Ya, beat em up probably shouldn't be mode7 just yet hahaha not fully baked 😂

PxGBA community · Replied to Hato in Import

I pushed a new release this morning that should help quite a bit!

PxGBA community · Posted in Import

ok, i think i have a working solution for larger tile imports, stay tuned for the next release - in the meantime, the current system does totally work :)

PxGBA community · Posted in Import

i *really* need to get around to making documentation hahaha

PxGBA community · Posted in Import

currently it only supports 8x8 tiles, HOWEVER, it will import your tile spritesheet and slice it into 8x8 tiles for you - so you'd import them, then use the Designer tool for the actor, set the actor size to 16x16 and pick the 8x8 tiles that make up your 16x16 sprite (i know, it's a bit confusing, i may work on a better solution for this, but for now, that's how it's done)

wo, really? there should be NOTHING to purchase. is it devkitarm/devkitpro asking for that? that's definitely not expected!

Omg amazing! Thanks so much!

I think EVENTUALLY it would be nice to add other exports like c64 and nes/SNES/genesis, but it'll take some time to get there for sure 😂 

You can import images by clicking the file menu - import. You'll be asked for the file and then prompted what to do with it (new scene, new layer, as a palette, convert colors, etc)

OS? Hardware specs?

Have you tried the web version?

be kind, it's my baby and i know it's not the CLEANEST code hahahaha but you're first to know - https://github.com/gdmcvittie/pxgba

PxGBA community · Posted in nice!

Thanks so much! I fixed a bunch of stuff you mentioned in the latest update :)

When I am ready, I will open source it, hold your horses y'all hahaha

hey there! thanks for this! it should be fixed now :)

i *think* there might be some weird stuff going on with the installable version's build chain stuff - i'm looking into the cause at the moment :)

thanks! possibly, but my main focus these days is pxgba :) it's on the backburner tho!

oh ya, i remember doing stuff like that when i used to develop for ios waaaaaay back in the day... i'll definitely look into it! in the meantime, i *do* keep the web version up to date, it's totally usuable and can be installed as an 'app' using chrome (safari, i'm not so sure about)

possibly! i have a mac somewhere kicking around to use as a compile server, i just don't want to pay the apple dev tax hahaha

innnnteresting! i'll definitely take a look - i added a few more export options, maybe something broke along the way - i am able to compile the sample game via windows and the web version without issue but i'm going to try and break it :D

i'll take a look! thanks!

my pleasure! interesting - like, you couldn't download from itch.io? a new version was released yesterday (0.1.9), maybe you tried downloading when i was updating it? 

I noticed on some machines, the first launch of the installed app will just be a white screen. If that happens to you, close PxGBA and launch it again, that seems to fix it

Hi Chris - been a MASSIVE fan of GB Studio since day one, such an amazing (and huge) project! I've been developing a cool design partner app for GB Studio and would love it if you could maybe give some feedback. It's early stages, but pretty feature rich, and exports GB Studio projects - I call it GB Edit - gbedit.dev - thanks in advance!