Ya, beat em up probably shouldn't be mode7 just yet hahaha not fully baked 😂
LIFTED PIXEL
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currently it only supports 8x8 tiles, HOWEVER, it will import your tile spritesheet and slice it into 8x8 tiles for you - so you'd import them, then use the Designer tool for the actor, set the actor size to 16x16 and pick the 8x8 tiles that make up your 16x16 sprite (i know, it's a bit confusing, i may work on a better solution for this, but for now, that's how it's done)
I think EVENTUALLY it would be nice to add other exports like c64 and nes/SNES/genesis, but it'll take some time to get there for sure 😂
You can import images by clicking the file menu - import. You'll be asked for the file and then prompted what to do with it (new scene, new layer, as a palette, convert colors, etc)
be kind, it's my baby and i know it's not the CLEANEST code hahahaha but you're first to know - https://github.com/gdmcvittie/pxgba
Hi Chris - been a MASSIVE fan of GB Studio since day one, such an amazing (and huge) project! I've been developing a cool design partner app for GB Studio and would love it if you could maybe give some feedback. It's early stages, but pretty feature rich, and exports GB Studio projects - I call it GB Edit - gbedit.dev - thanks in advance!

