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PxGBA

Drag and Drop GBA Game Making Studio 路 By LIFTED PIXEL

nice!

A topic by RetroGamma created 39 days ago Views: 222 Replies: 13
Viewing posts 1 to 4
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starting to check it out! When I got to scene 5 (i think) I ran out of ammo and error in bn_sprite_tiles_manger.cpp find impl 553. Oh I also had to delete clouds in scene2 (too many layers?).. keep up nice work each version improves it! is there a snakeexample? Im learning how things work in it...looking forward to making hopefully a commercial game with this one day!

!

Developer

Thanks so much! I fixed a bunch of stuff you mentioned in the latest update :)

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beatemup level maker? sounds great! If only this could extended for other platforms like c64 but hey making GBA games easier is wonderful thank you! is there a way to import images yet?

Developer

I think EVENTUALLY it would be nice to add other exports like c64 and nes/SNES/genesis, but it'll take some time to get there for sure 馃槀 

You can import images by clicking the file menu - import. You'll be asked for the file and then prompted what to do with it (new scene, new layer, as a palette, convert colors, etc)

thanks. the beatemup/mode7 didnt seem to work fully but i know your constantly update thanks again! amazing software!!

Developer

Ya, beat em up probably shouldn't be mode7 just yet hahaha not fully baked 馃槀

nice .how to make when in overhead player moves off tile the tile becomes disabled/blocked? thanks.

Developer

do you mean like a one-way wall?

hi, I mean like a topdown view, if the player moves to the left 1 tile, once exiting that tile it can not be travelled again- not sure if triggers is best way if i had many tiles like this..

Developer

hmmm, you might be able to place an actor in that spot, but set it to spawn later, then place a trigger in that spot with an 'on exit' script that spawns the actor? i wonder if i can make an actor type that's basically a "wall" that lets you go through it X amounts of time before it becomes solid... that might be handy for puzzle games, i think!

yes i was thinking on exit trigger like replace walkable tile with solid wall, but not sure how many triggers are allowed per level- gbstudio limits them..

Developer(+1)

i will have something special for you in the next build ;)

Developer

https://liftedpixelgames.itch.io/pxgba/devlog/1578655/034

added a "pass wall" actor type - you can set it to be solid after X frames, after X frames after being pass through, or after X amount of passes. set the idle animation to the state you want it to look like when the user can pass through it, and set the walk (or any other) animation state for when it's solid, then set the animation in the actor config :)

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great!! will take a look thank you!! i make a layer in one scene how to paste it to another scene and pin it as a hud? thanks again!