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do you mean like a one-way wall?

hi, I mean like a topdown view, if the player moves to the left 1 tile, once exiting that tile it can not be travelled again- not sure if triggers is best way if i had many tiles like this..

hmmm, you might be able to place an actor in that spot, but set it to spawn later, then place a trigger in that spot with an 'on exit' script that spawns the actor? i wonder if i can make an actor type that's basically a "wall" that lets you go through it X amounts of time before it becomes solid... that might be handy for puzzle games, i think!

yes i was thinking on exit trigger like replace walkable tile with solid wall, but not sure how many triggers are allowed per level- gbstudio limits them..

(+1)

i will have something special for you in the next build ;)

https://liftedpixelgames.itch.io/pxgba/devlog/1578655/034

added a "pass wall" actor type - you can set it to be solid after X frames, after X frames after being pass through, or after X amount of passes. set the idle animation to the state you want it to look like when the user can pass through it, and set the walk (or any other) animation state for when it's solid, then set the animation in the actor config :)

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great!! will take a look thank you!! i make a layer in one scene how to paste it to another scene and pin it as a hud? thanks again!