Amazing game, can't get pass "Sandur". Gotta keep pushing :)
Lick'a'pig
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Hey, thank you so much for the comment!
I'm relatively new to doing proper sound in games and mixing is something that I still need to undertand. A slider in the settings would have been ideal, but with the time we had, it ended up being forgotten ahah.
Yeah, those are very valid design points. The idea would have been to have clearer more distinct sections between action and puzzling, but we focused on having something solid first and then if we had time left, create more enemy variants and content.
Thank you for the feedback and valuable insight!
I'm happy to hear you had a good experience :)
This was a nice experience. It's very rare for me to play visual novels and this one seems very solid to me. The dialogue is well written and love the fact you can go back to places you've been and interact with the same character and have different outcomes.
Not sure if there are multiple endings, but would love to know what the true missing letter is ahah
Nice game :)
This is so cooool! Such a simple idea, but works so well, nice job! Loved timing my runs and jumps along with locking enemies inside rooms to facilitate my life. Really nice :)
The first jump on the 2nd level is kind of sketchy, as I did not know I could jump mid fall, so took me a few tries to figure that out. I also fell on the (spoiler?) washing machine room and got soft locked...
Nice game, pretty chill, just with the dings when you grab a piece!
Liked the sliding of the car, although I found it a bit too difficult to do corners without hitting. Managed to do the whole 1st race, dodging obstacles and getting into a good flow.
2nd race was frustrating right from the start, as the tight turns mixed with enemies were a bit too overwhelming.
Love the addition of a level editor, but would've liked to begin with a clear canvas as I couldn't manage to remove the shapes that were there already.
The car doesn't seem to break too well, making it a bit more responsive would make this game a great experience I would say
Hey, thank you so much for playing! Thanks for the feedback, I really should have focused on teaching the player the controls and how to play before dropping him into the level. Due to a lack of time, I did not do the tutorial and did the level, which should have been the other way around ahah. I might update the game after the submissions open, but I'm still not sure, as I have been kind of busy.
Thank you again for playing, means a lot! :)
edit: perhaps I can explain the controls
You move and jump with WASD and SPACE respectively. G or TAB opens your pager (the info icon that beeps on the right of the screen). E is used for interactions with your hands, so killing the tanks in the first spawn area, crafting the cells and interacting with the antennas is done with that key.
Pressing Q switches weapons, but it only unlocks after activating the first antenna.
The tanks don't have collision due to buggy implementation (my bad), but in order to destroy them, you need to interact with them on the side, where the gears from their tires are. Hope this can be helpful to you, or to someone who wishes to play in the future
Cheers :D
Hey, I found the concept interesting, however I was a bit frustrated with the way you have to play.
In the first level, I thought I had broken the piece with the blue brick (right at the beginning), only to find out that does not work. At first I though it was a bug, but after further thinking, I realised you could climb up the level and walk on clouds. I think you should better tell players what works or does not, cause I was playing thinking it was not the intedend way.
In addition, the game needs some polish like music and sound effects, to create better game feel and engagement
PS: I didn't find the secret animation :(
Amazing way to insert the theme, it's brilliant. Love how you have to find places to deliver things by exploring. However, the walking around got boring a few time later, but I think that is something to tweak in the player's character. The music was loud for me and my pc was already at minimum ahah.
Fun quick game with a smart concept
Wow, this is amazing. The swinging of the lantern felt so smooth, can't get tired of it.
I had a few bugs that kinda ruined the immersion, but for sure I know this can be polished, tweaked and balanced. Oh, and in order not to fall of the rock bridges, I felt much confident using a controller, while for aiming it is the mouse that I prefer. I would try to find the balance in that.
Really great prototype which I look forward to see be updated :D
Nice puzzle game, really makes you think. The running water makes me want to go pee, so maybe it can the sound can have some variation.
I only did not enjoy one thing, which were the levels with a limited number of moves. I think you could still have them as a premium rating or to unlock new things, but I'm more of a casual player who just wants to find the solution and get to the end
Fun game, although I was expecting more out of it, like more merging of houses and castles. I also found a bit confusing as to why sometimes two houses make a yellow roof casted, and sometimes they make a green farm. It would be also nice to have different tiles at the beginning, just to have some variety in the game
Great concept! Really loved the artstyle and the theme along with the music, which I found that went really well together. Broke a few records, however I did not make it past the morphine level ahah. Some levels really require precise skill with the mouse, something I lack.
But great game, would easily pay for something more deeply developed :)
Very nice and polished game! Loved the fact that you added animations and cutscenes, as well as level variety. The only thing I did not enjoy was the fact that at times I had to somewhat "backtrack", because one of the characters was very far away. Maybe the robot could carry the man, with his strong metal arms 🤔
Great job! :)
Hey, thanks for playing! Yeah, starting to understand the game is kinda hard.
The weapon is unlocked the moment you connect the first antenna, just press Q after you do it. I did not manage to implement a proper way of showing that to the player, know it is something important missing.
Regarding the tanks never stopping, that was kinda to force players to get running 😅. I guess it needs balancing ahah