Doesn't seem to be browser related; I was able to replicate in Edge, Google Chrome and Brave. CPU is i7 8700k, running Win10. Hopefully this helps you!
LiauJ
Creator of
Recent community posts
Thanks for checking it out, completely agree with level 5! I was hoping someone would talk about it too; I rushed the design due to time, I think it's the weakest point of the game and I'd really like to fix it up post-jam. My intention was that players would switch between their visible/invisible states while inspecting it with the looking glass, but I think that's just far too obscure to expect anyone to pick up. It also looks like a terrible mess, and the solution is easily forced.
It's funny cause I think your guys' puzzle game is actually far better hahah; I'm still looking for some time to go back and replay your last level!
Player customized maps, wow. I haven't played any jam games with that feature until now. It's incredibly simple and straightforward too, nice work. To be able to edit maps just in paint is pretty sweet! Great work on the game, the AI was fun to play against; not too silly but not too difficult either
Absolutely correct that the looking glass isn't required; it's more of a visual assist tool rather than something that switches collisions. I did think about making it required to pass through doors, but instead focused on how the mechanics play with each rather than with the player. Thanks for playing!
Well done! Great to see that there are some platformers in the jam that don't rely on guessing; your clear visualization and tight controls made the game really enjoyable to play. The lack of music didn't bother me, but I think adding a sound effect to the player jump would make it feel even better to play
I did it: https://imgur.com/a/QTFaMtX
I had fun, despite the difficulty
Wow, those puzzles were well designed; really had to twist my thinking to get through some of them! I think the acceleration on the player movement may be unnecessary (or I'm just bad at platformers), it would be nice if the controls were tighter. I could see this being fully released with more mechanics and levels



