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CHEEMSOFTWARE

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A member registered Aug 26, 2023 · View creator page →

Creator of

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Thank you!!

Thanks for your feedback! We might do some fixes after jam ends, we’ll see what we can do with the lighting and endings

Thanks for playing!

Thanks for playing! I'm happy to hear you enjoyed it!

Thank you for playing! I'm glad you enjoyed the narrative parts, I wish we could adjust them final day tho as some parts don't really make sense (like the radio repair)

Thank you!

Thanks! 

Thank you! We were heavily inspired by my house walk-through when it comes to atmosphere, as it was the easiest to recreate

Thank you for playing! Glad to hear that it was pretty scary :D

Thank you for playing!

UwU gates, nice combat - it has everything I needed. Just felt like the rotation was a bit useless.

I did not expect a clicker game in this game jam, but this is really good concept and execution for a clicker.

Loved the idea, loved the puzzle balance. Definitely one of the best games I've played so far.

Damn this must've been hard to implement. Really good concept and execution.

I absolutely love the artstyle!
Important thing to note: the game does not work on firefox. It launched properly on edge. At least for me that was the case.

Nicely done! 

Fun game! I think it'd be better if you restricted player movement to x amount of tiles, would make it more challenging 

Cool concept, I wish I could enter platforms by jumping directly on them, not from the sides. But overall nicely done!

I love the concept, I love the art and pretty much everything about this. Perfect.

The game itself is fun, I liked the art and metal pipe sound - 1st time I played I got stuck on 2nd level tho, could be nice if it respawned the crate after player moves it out of platform and it falls down.

Thanks for playing!

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Hi!
I'm Cheems and I'm pleased to announce that I finally put together my first horror game. It was just a simple project to pass Unreal Engine 5 course in uni, but I upgraded it a bit and made it a full game.

Full gameplay on youtube:


You play as detective Frank Calder - your goal is to investigate a construction site near Rosewood Asylum to check if there are any victims of Eddie Hollow - a patient that escaped after 6 years. Eddie always had this weird ritual where he recorded his victims last words. 

After finding first victim of Eddie, the police receive a call about Eddie's whereabouts. Your goal is to look for more victims of Eddie and how many recordings he managed to get. After finding enough bodies, return back to your car and finish the investigation. Should be easy, right?

Play it here (10-15 minutes of gameplay): https://legitcheems.itch.io/do-not-enter

Hi!

Thanks for recording the gameplay and playing the game! I'm glad to hear you enjoyed it. Just posted an updated to fix some issues and make the enemy AI a little more unpredictable with other balance changes if you want to check it out.

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Hi!
Thanks for taking your time to record the gameplay. I see that the game has not been rendered properly. I will take a look into this. Do you have any specific settings for your drivers?

Hi, I've finished the demo, would like to leave some feedback:

- The options menu unfortunately crashed my PC, forcing me to play in 640x480.

- Environment looks really good, gives Dead Space vibes.

- Music and SFX fits the game really well.

- Some objects didn't collide with the player character.

- Camera works well, but sometimes goes through objects and some angles are weird, for example the one right before the exit where I could see the player character from top, it just didn't click for me.

- I liked the terminals. They worked well and were easy to understand. Just one thing to consider, maybe zoom the camera on the terminal object and make the buttons there?

To summarize, the game looks gorgeous, plays well, is easy to understand without much explanation. The opening cinematic is amazing. Just a bit of adjustments would make it perfect imo.

Looking forward to an update if you plan to work on it.

Hi Alan,
First of all, huge thanks for taking your time and trying out the demo. I understand that for now it's kind of a feature creep and has a lot of systems which might not work well together, our goal was to try and see which ones players will enjoy, focus on those and remove or change the rest.

We are planning to go more for a classic metroidvania combat without the rhythm part for player character, giving players more freedom, maybe keeping the rhythm part for enemies so enemies only attack on beat. 

Again, thanks for playing the demo and your feedback. 

Got a mail notification that Faulko published a new game, and what do you know - we got absolute banger again. Good job!!

Game is very polished, the art is fitting together with music. The general idea is also awesome, I enjoyed building my spaceship. One thing though - I didn't expect my modules to dissapear after upgrading the ship. It's not an issue anyway, simply because the game is paused so you can build a new ship easily.

Thank you for the review! The idea for money going down over time was the real time costs of running the servers - but I agree, that could be adjusted and explained a bit more - starting out with money going down fast is not the best feeling for new players

Thank you! I'm happy to hear that!

Thank you! I'm glad to hear that the gameplay was fun!

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The concept of the game is simple and very fun. It is quite difficult to understand at first, but once you get a grasp of it it becomes really good. The arts and sound design are amazing and fit the game really well.

So, finished playing and here's my review:

1. The art is really done well, although I would love to have better animations for actions. But the variety of enemies is complementing the lack of animations for me. Music is amazing, a lot of biomes is also a nice touch, in general this feels like a lot of content (I only counted 3 biomes and 5 enemies, unsure if there were more)

2. The difficulty of the game is nicely balanced, I had time and opportunities to heal and sustain damage while waiting for damaging type of card.

3. I haven't really noticed visual indicators. I believe that's because of custom engine, but would be nice to have at some damage numbers or heal numbers appear above enemy/player. It was also difficult to know what each type of card does - I'd say its better to have at least a text above them to say that some of them are damage cards, and others are healing cards.

4. I have noticed some bugs, probably it's also related to the custom engine. For example, sometimes the card at hand is hidden and I had to manually drag them to know what cards do I have

5. At first I didn't really understand the mechanics, but it's not very difficult to manage without a tutorial.


Overall, it's very impressive considering the custom engine you used. Keep making games, I want to see more of those!

Thanks for the feedback - I've tried to leave out the realism part out of there, since I thought it would've been too much if I required player to log into a server and manage it this way.

For the starting slower part - I did several adjustements with the difficulty, but I agree that it goes too fast at start and is overwhelming to the player - will adjust

I've managed to beat the easy level, here are my thoughts:

1. Art is done well, fits together with music

2. The game seems to be quite difficult at start, but once you get a grasp of it it is balanced very well

3. I loved the visual indicators, I could easily see where I'm getting shot - but I think it's very difficult to dodge those bullets, most of the time it felt like I had to be lucky not to be hit

4. Controls are simple and done very well. I usually dislike these types of controls but here it was fine for me

5. Tutorial section is done nicely, I understood what to do

6. Goose

Thank you! I plan to remake the game after the jam ends into more of a roguelike clicker

Cool concept! At some point, I think after I've finished 3 levels, I didn't see a way to progress further. Also, I didn't really understand the damage system.

Everything was fitting together - the music, art and gameplay. Really enjoyed it. Good job!

This is impressive! One of my favourites so far!

fun game! excellent level design!