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LakoIsFun

15
Posts
2
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A member registered Feb 08, 2021 · View creator page →

Recent community posts

This is a very impressive and really well polished experience! I really enjoyed the presentation, with the hand-drawn cards and the map overview. The gameplay was simple to understand, with the cards showing what actions you can do, and a brief tutorial card. The sounds were very nice and atmospheric. I could very well see this as an actual full release. Hopefully you expand on this nice concept!

This was a pretty interesting entry! I like the concept, although it's very similar to Kirby. The graphics were pretty cute as well. The main menu was pretty hard to navigate, with having to click the tiny arrows, not the box the level info is in. The gameplay was pretty touchy however, especially with certain showstoppers with the player disappearing, forcing a restart. I like the utilization of the enemies and their abilities, and they led to some pretty clever level design. I really enjoyed the small touches in the level, like the rain in the second one or the low gravity of the third one. This was a fun one!

I like the concept, and I can definitely tell the Chibi-Robo influence in it. I like the design of the Mini-Droid, it's a cute one. I feel that the goal isn't that well communicated in the game, just throwing you into the game with no instruction. The level is also pretty empty, with only a desk and a chair being the main attraction of the room. I like the charm of the game and the little touches and details in it. Hopefully there's expansion on this idea!

This game was very cute and funny. I liked the story, it was cute and gave the platforming a purpose. The presentation was alright, although I feel like the culling was fairly broken, especially with the background layer. The mouse aim was a bit disorienting as it re-positions the camera while you move it. The grappling hook is a fun mechanic, although I feel like the aiming and/or the tutorial could definitely be improved. The movement could have a bit more touch-ups as well, perhaps a small velocity system would make it feel less twitchy. Overall, this game was a fun experience and I'm curious to see what else will be added to it.

It's a pretty fun game! I enjoyed the concept and strategy with the collection mechanic. I feel like the controls are a bit strange, with mouselook, while having arrow keys and z. Having it changed to WASD and space would alleviate this issue. I really enjoyed the aspect of delivering individual berries, it really improved the strategy of what to gather first and whether to target the berries or the individual bundles. The game was very short, and I feel like more levels and mechanics would help to make it more interesting. Overall, this was a fun game that involves a great concept!

This game is just really enjoyable. It honestly just went off the rails, I didn't expect to see a lot of the bounties in this game, I especially like the Slender homage, although the pages are a bit hard to find and sliding all the time can get pretty tiring. I like the crazy amounts of recoil, especially in the space level. Also I noticed that 'Town with No Name' homage in the credits, it's pretty funny! Overall it's just an enjoyable, funny game that successfully achieves what it aims for. 

This game was a fun experience. There are some pretty significant issues though. I understand this game was trying to imitate the N64 experience, but I feel like the camera system should not have been taken from that era, as it makes it incredibly difficult to determine jumps. I feel that if you wanted to use this type of camera, you should try and snap the camera back behind the character's back after a bit of movement, which is what many games of the time and today do to simplify the controlling of the camera. The difficulty of depth perception is also pushed by the lack of a 'fake shadow', a common trick in 3D platformers to help players determine where the character will land. I enjoyed the surreal visuals, the low poly style helped to push the vibe of the game. I especially liked the soundtrack, where its soundfont really pushes the N64 vibe. You did a nice job with this game, and it was ultimately a fun experience that had a lot of charm.

This game is really fun! It has an addictive aspect where you want to keep going to see your island grow into a full on industry. The graphics look nice for what they are, and the polish really makes it feel quality. The audio was simple, but provided feedback for all of the actions. I really enjoyed the research tree, it made a great progression system that created satisfaction. I also enjoyed the little robot Spark-E and its upgrade path. It really adds another depth into it, putting in a reward for all the manual work, a crucial part of any clicker/tycoon game's progression.

There's some minor flaws though, most notably the lack of saving and the lack of a true purpose. I feel like your island having something to earn from the things you end up producing would add another aspect to the progression. Perhaps having your island compete with other industries and trying to earn enough to get the top spot.

Apart from those frankly small issues, this game truly has potential for being a pretty addictive simulation/tycoon game. I could totally see myself buying an expanded version of this on a retail platform, something very impressive for a jam game. All in all, you did a fantastic job utilizing the month!

This is a really fun idea. I just feel that a better camera angle would make things so much better, as the current one really makes it hard to see the lower blockades.

There's a game-breaking bug when catching fish on Firefox, so I had to use Chromium. The concept is interesting and the visuals are nice for what they are. I like the sound design, it's really well made, especially the audio cues. There should be a bit more clear information on how to play the game as it's a bit vague. I managed to catch 2 fish at best.

It's a really fun experience. I feel that it definitely has a lot of potential to get better, with the solid foundation like you said. The graphics are really nice, it's impressive that you make all of it from primitives. I also enjoy the dynamic soundtrack for the day/night cycle. The gameplay cycle is intriguing, with gathering and building/repairing your base in the day, and surviving the storm at night.

While it is fun, there are some big problems. The biggest issue is that there seems to be little to no stakes in surviving, the flying ice doesn't seem to harm the player at all. Another issue is that the UI scaling is very broken on other aspect ratios. There's also barely anything to build that's useful at the moment. I hope you expand on this concept as it really does seem like a solid base for something more in-depth.

A pretty fun and cool idea. I like the concept of an endless runner with rhythm elements. The timing for the beats are very specific and have little to no margin for error. Another issue is the controls on PC, I think that mapping the swipes to the arrow keys and the tap to space would make it a bit more nice to play on a keyboard. There isn't much content, but there's definitely potential. I also agree with Iggyminious that this game doesn't really fit the "gather" theme.

This game is very bare-bones and simplistic. I feel like there definitely should be a bit more content, or at least a fail condition. You can't end the game, the files keep on getting shot out. If there was a timer to catch the file, there would definitely be higher stakes.

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I feel like the game definitely has potential. I feel that the variety just isn't there, with the same base level, just with a slightly different layout and the decorations being different shapes based on the time era. The biggest issue is probably the translucent, shadow-less materials of the level, making it very difficult to judge where to go with the isometric camera. The collisions are wonky as well, especially for the objects and the bridge. I found that riding off the edge and respawning was faster than the bridge. The time limits are definitely a bit unfair for newcomers, especially with the random locations for objects. This game was a bit fun, and I feel with more polish and variety, it could be a fun hectic experience.

This game is really polished and fun.