The web page wouldn't allow me to go full screen and initially I wasn't sure how the controls worked. Once I figured out, I wasn't supposed to click in the 'Swipe Left' circles but actually swipe with my mouse it was fun. Very clever...I liked it. Excellent job!!!
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Rhythmic Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #10 | 4.000 | 4.000 |
| Sound | #12 | 3.818 | 3.818 |
| Fun | #27 | 3.182 | 3.182 |
| Overall | #31 | 3.273 | 3.273 |
| Theme Use | #79 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
My favorite part was making a rhythm editor to beatmap faster.
What was the hardest part of creating your game?
Hardest part was making the game work in WebGL. Making it work in the editor was easy until the bugs came out in WebGL.
Did you use any pre-existing assets in your submission?
Most of the art assets are pre-existing (3D and Audio).







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