Play game
The Great Adventure of Pink Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #33 | 3.111 | 3.111 |
Overall | #40 | 2.972 | 2.972 |
Fun | #44 | 2.667 | 2.667 |
Graphics | #47 | 3.111 | 3.111 |
Theme Use | #48 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
When I added a new feature, and everything just worked.
What was the hardest part of creating your game?
The endless amount of bugs there were.
Did you use any pre-existing assets in your submission?
Yes.
From: https://opengameart.org/
and: https://freesound.org/
Leave a comment
Log in with itch.io to leave a comment.
Comments
This was a pretty interesting entry! I like the concept, although it's very similar to Kirby. The graphics were pretty cute as well. The main menu was pretty hard to navigate, with having to click the tiny arrows, not the box the level info is in. The gameplay was pretty touchy however, especially with certain showstoppers with the player disappearing, forcing a restart. I like the utilization of the enemies and their abilities, and they led to some pretty clever level design. I really enjoyed the small touches in the level, like the rain in the second one or the low gravity of the third one. This was a fun one!
Really love this Kirby mechanic. The graphics are cool and the sprite switch for powers is really run.
A fairly fun game. I did have some stuttering here and there when in bee/wasp form and went above a certain height, but beyond that it was pretty solid.
I like the capture mechanic and I appreciate that there's three whole levels to try it out in, although the main problem is a lack of overall polish. The level design can be misleading at points, the enemy AI can be pretty glitchy, certain sounds are overexposed, and the game didn't save whether or not I got the golden popsicles(?) from previous levels. Still, I'd say it's quite good.
Hi, I think the idea of transforming into something else is a good idea. I was getting confused when I was trying to jump because I kept pressing space instead of the up arrow.
This was fun and cute. I could easily see this being perfect if a few quality of life features were added such as highlighting enemies when trying to hijack them or the ability to rebind. Not saying you needed to add these things at all, I didn't. As is, this game is great.
Awesome game! Good job. I really loved the level design and the mechanic of absorbing your enemies to gain some of their powers. Really good job!