Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Joe Lafiosca

26
Posts
5
Followers
8
Following
A member registered Jan 12, 2015 · View creator page →

Creator of

Recent community posts

At first I thought some of my keys weren't being registered on hard mode, but then I realized that what I thought were Vs were actually Ys. Not sure if that's what you were running into too. The font was a little misleading to me there.

Spock always comes back anyway!

Thanks again for playing!

Thank you!

Thank you for the compliments! I love the series as well, and I hope that comes across :D

Just replying to everyone's comments to let you know that I've added a dialogue fast-forward button. :)

Just replying to everyone's comments to let you know that I've added a dialogue fast-forward button. :)

Just replying to everyone's comments to let you know that I've added a dialogue fast-forward button. :)

Just replying to everyone's comments to let you know that I've added a dialogue fast-forward button. :)

Thank you!

Thank you!

Great stuff, much more difficult than it seems it would be!

You did a great job of making the dogs creepy and terror-inspiring!

Well, that was way creepier than it had any right to be!

(1 edit)

I totally agree about the button to skip bubbles and the chat sound, and they would have made it in if I'd had more time. As for them being too slow... All I can say is that one person's too slow is another person's too fast. :) The button to skip would be the ultimate solution for that.

Great work, and hard to imagine pulling off this much in a jam!

And thank you for the kind words!

I was literally just playing through your game while you wrote that comment! Great work! :) I'm a big fan of both Papers, Please and The Good Place, so it was a good matchup for me.

Shift works much better! Thanks! I'm still not good enough at the game to get him anywhere near the door. :D

I love the look and sounds, and I'd love to try to beat the level, but ctrl+directions seems to conflict with various Mac desktop commands. It would be nice if I could map the control move to another key.

Thank you, totally agree on the dialogue. There are some places you can skip it, but there could definitely be more. And the fact that the first 2 scenarios are always the same (for the setup) before you reach the randomized ones also makes that more sluggish.

It was a bit confusing at first but fun for a little while when I figured out how to do certain things!

Thank you! Yes, some of the dialogue (and most of the joke concepts) were lifted from the episode. Much of the dialogue was rephrased, but some direct quotes were included. I absolutely agree about the feedback and would have included everything you suggested if I had more time for the jam. There were other improvements I wanted to make as well, but a lot of the scope had to be trimmed, and I still ended up submitting a little bit after the deadline. The last day of dev was essentially a major crunch to ensure all of the main functionality and content for the game loop was in place.

Love this!!!

Asciilous