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lady-mapi

8
Posts
A member registered Jun 06, 2020

Recent community posts

I decided I'd record a run, and eventually got to this point:


Yes, that is 100 regeneration under my character (thank you, My First Wand + Wizard Cap, for being utter nonsense). The entire run was a cakewalk up until I got into this fight, where I died on turn 3 from Fire Geckos being jerks. That said, if I had seen a single damage-dealing wand, I could've wiped them off the field with minimal effort — generating 5 mana a turn is really, really nice, especially when you have a Whetstone backing it up.

Add me to the chorus of people who think there needs to be a better way of dealing with poison — the rag in the top-left of my inventory is the only kind of anti-poison item I ran into on my run (other than some Cleansing Potions, but those hardly count).

Maybe the Cleansing Wands (which I ran into, like, 12 of) could clear your debuffs instead of clearing enemy buffs? Or maybe poison could "eat" regeneration before it hit your health? I dunno, I just think that it's a little odd that there are only a handful of items that can deal with poison effectively, especially given how much of it gets thrown around by some of the enemies in the endless mode.

(1 edit)

This was a fun little time-waster. I built a ring around a Broken Ring, a Whetstone, the hat that gives you +haste every turn, the lightning bolt that hurts all enemies at the start of your turn, and a bunch of Shivs.

I died on Floor 16 when I ran out of mana (near the end I had to spam Broken Ring multiple times on the first couple of turns to not die), but I probably could've gotten further if I hadn't sold some boots and a helmet like an idiot (for whatever reason, the fact that Haste was better the more sources of armor you had didn't occur to me until it was too late.)

I was also mildly screwed over by the armor cap — when I fought the Badger boss on endless mode, I was generating something like 200+ armor per turn, but I lost half of that due to the cap. I kinda wish I had known about it beforehand, but that's neither here nor there.

I can think of two small QoL improvements for the (otherwise excellent) game:

  1. Please let players see what the status effects do when you hover over an item in your backpack — you figure out what they do pretty soon, but it can kinda suck when you're looking at a Curse and wondering how bad it actually is.
  2. Please include some kind of function (maybe shift+click?) that lets you use an item as many times as possible. There were quite a few times where my turn effectively boiled down to "hit Whetstone 3+ times, then click on all of my Shivs", and it would have been nice if I could've done that in fewer clicks.

EDIT: If anyone is curious, this was my third run, and the first one where I beat the King.

I reached the point where there were multiple batteries, and I immediately lost interest in the game. It honestly made it feel like work.

Oh, just so people aren't confused/want to see some gameplay:

Thank you for the extra information! I'm planning on streaming it again at some point - it feels really good to play.

I'm really glad that I stumbled on this game. The art is gorgeous, and the writing is really on-point. I might be alone in this, but I really found Soul Void to be spooky rather than all-out scary. But hey, a really positive message wrapped up in a spooky game is pretty much what I needed right now.

I recorded a little let's play of the game - however, I'd suggest for anyone looking at this comment to just... play the game yourself? It'll take you all of an hour and a half.

I'm loving the game so far, but I have to mention that the static noise for the hacker boss fight does not respond to the sound effect slider. The game is pretty loud by default, so I turned the volume down... and then I nearly had a heart attack from the sudden loud noise.

I also kinda wish that augments would tell you how much CPU they cost to install - if they do, I missed it. Other than that, I like it!

This is a pretty great game. I did notice two things that I think could stand to be a little better:

1) If a hornet is the last enemy on the screen and kills itself by firing its stinger, that screen doesn't end until you take an action. I've used this to get some free reloads, but I think it might be a bug.

2) So far, I've played it on two keyboards, a trackpad, and a mouse, and how well blocking works varies heavily based off what I'm using. I think the timing could stand to be a little more forgiving? I might just be a bad - I usually die by the end of the Coast, and I haven't managed to kill the shopkeeper yet.

Other than that? You did a fantastic job.

Anyway, I recorded a couple of runs: