A new Cataphract OI? In 2026? Hell yeah.
I've started poking at it, and I really like the expansion to the combat system - the fray system feels more fleshed out and dynamic this time around, and it was already one of my favorite JRPG combat systems. I also really like the rest system - it feels pretty intuitive and adds some nice risk-reward to combat.
I'm currently "stuck" on the fight with the Controller and six Conscripts - I can get through it but I'm taking WAY too much damage because that fight is absolutely brutal as an introduction to a new enemy. My gut feeling is that it should probably have fewer enemies as backup, but that's probably because I haven't figured out the trick to handling it. I'll get there, though - I'm starting to piece together how to disrupt the Controller, and just need to put that into practice.
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My one major complaint is that the combat feels way more random than it did in Cataphract OI. I had problems with the fight that introduces the little I Only Disarm imp because both Engage and Circle Formation kept missing repeatedly, so I assumed that it was immune and that I had to use the Boar Spear to kill it. I'm really not a fan of that in a game that's so focused on learning through observation.
I'm also not a bit fan of so many attacks dealing chip damage to Free or Safe characters. In my opinion it makes the combat system feel muddier - it's one thing when you have something like Boar Spear where that's it's thing, but apparently Warji's Ogre Bat can also hit disengaged enemies despite not saying that anywhere? On the receiving end, it feels a little bad to take unavoidable damage in a game where healing is so limited.
Granted, both of those things feel more like engine limitations that you didn't have time to polish out than intentional design decisions (inb4 you tell me that they were intentional design decisions :p), so those being my two big complaints is probably a good thing.
All in all, I'm glad to see that you're still making stuff! Now, back to figuring out that Controller fight...