What a fun idea! I feel like the incremental gameplay structure honestly makes more sense than a roguelike one for a deckbuilder.
Some thoughts:
- I was never excited to see my deck's Golem. Sure it gives the same light as playing three Spirits, but costing 3 just made it feel incredibly inflexible. That said, I've also not bothered to unlock the Amass rune because I'm not quite sure what it does, so maybe as soon as I see it I'll change my tune.
- Mostly because of how much I didn't like the Golem, I found myself wanting a way to cut cards. I feel like some kind of prestige option that let you refine your starting deck would be kinda cool? It'd also help make cards like Beholder more appealing if you could swap out some of the starter cards for red cards.
- I feel like a Prestige option that gave you some starting void tokens would be really nice. Sure, Golden Compass currently gives you a way to "skip" the initial boring runs but turning the game into an idler doesn't feel great.
I'm looking forward to whatever you cook up in the next update!
EDIT: Amass was not enough to salvage the Golem, and feels pretty wimpy compared to the Roots rune.