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Barribob

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A member registered Jul 04, 2018 · View creator page →

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It definitely works either way, for example I believe Balatro was all 2D, but I am using true 3D

So it upgraded the spider card but didn't trigger the meal rune? It needs to actually upgrade the spider card specifically. Possibly I need to fix the wording.

Thanks, I'll see if I can make it clearer

Most of the animations are a result of tweens + animation easing applied to things like position, rotation, scale.

yeah, scam comments got crazy for a while, but seems to be good now

I am interested, can you explain in more detail what you doing with Afterglow, and maybe a screenshot?

Impressive to do it without prestiging at all!

Glad to hear that!

Glad you enjoyed!

I just uploaded a version that fixes a specific case. Does it work now?

(1 edit)

Many games on itch list that info in "More information". I am using Godot for my game engine, and aseprite for most of the art.

Very interesting, so is it like when you play a card, a duplicate remains in hand, or what do you mean by "slot" exactly?

Thanks for the response. The rune triggers after the card gains light, so if the card was at 6, it would give 6, and then the rune would trigger after and give it like +3. So the next time it would give 9, but not the first time. I will see about making that clearer somehow

Are you referring to the "Amass" rune?

Appreciate the feedback, I'll see what I can do!

Notes, ill see what I can do. Heavy Reflection will affect Golem. I can fix the wording if "3+" is confusing

The browser also is more likely to reset or clear out data. There is an export save function in case of that.

Is this on the most recent version 0.3.0.1?

The game should not reset, are you playing from browser?

Noted, it will be added in an update

The carpet construct's rune only activates when another rune creates light, so that is why the elk support triggered it. By "the number didnt increase" which number are you referring to? Elk support "creates" light so it just adds to the card total.

Sorry, I pushed a bad update, should be fixed now

(2 edits)

Can you check what your save is in "\AppData\Roaming\Godot\app_userdata\Feed The Void"

If there is no game.res file, then it is missing. You can rename a backup file to game.res if there are backups.

I believe I fixed it, let me know if it is still not working

Seems easy enough to add I will note it down

Odd, is this in browser it is auto upgrading?

Noted. Thanks for clarifying.

You should be able to click on cards to play next while one card is playing - was it not working for you?

For the icons, do you think it was the shape or the color that was too similar?

Thanks for the feedback, it is true that the prestige is more about increasing content rather than progress speed right now.

Not sure if itch supports it, but I will look into it

Odd, lmk if you try the 0.1.2 version and it still doens't work

it should save, the file should be in "AppData\Roaming\Godot\app_userdata\Feed the Void". There are also backups there

Appreciate the reply! I'll see what I can do to make things more consistent.

those are some crazy numbers gotta fix that lol

Thanks for the feedback. So for 1, it was unclear exactly how those runes worked?

Thanks, should be fixed

Thanks for the feedback. It is always helpful to read, often catches stuff I never thought of

Thanks, I'll look into it

If you can get into the chrome dev tools console, are there any error showing up?

What browser are you on?