I've noticed quite a bit of lag in the Star Chart that wasn't there before Stage 3 was added.
I feel like there should be a little bit more direction in early stage 3? I've bought all of the 1M/2M/4M spots on the map, and so far it has felt kinda random whether or not a hex has had anything. This wouldn't be a huge problem, but having to complete multiple runs per hex just to see that the only thing it gives me is a +5% to my light feels pretty frustrating.
It'd be really nice if you could look at your manual automation templates without overwriting the current pip allocations. The current implementation is annoying enough to work with that I haven't really messed with it, which seems to be an issue since the two other AIs I have (balanced and high yield: white) both aren't nearly as efficient as they could be.
Speaking of automation... the tooltip for the balanced mode is straight-up wrong. Currently, it assigns the same number of pips to each color, regardless of whether or not that color has a full tank.
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Having played this for a bit (both before the big update and afterwards), I really feel like there need to be more/better production speed upgrades, especially if filling up all of the tanks before prestiging is supposed to be a viable strategy.