Thanks for playing, and these critiques are all super valid! Some of things like timings can definitely be tuned better looking back, and minigames overall can definitely be executed cleaner. Overall I'm glad you enjoyed!
L1Ryx
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This is genuinely such an addicting game to play! The nicely-implemented game mechanics aside, the difficulty scaling feels fair and fun, and I never felt like the game was too easy or too hard for too long. The rogue-like mystery item pedestals are also a great touch too, though I feel like some UI in the gameplay section would be really cool.
I liked the music too, and the weird monster sounds that you used. The leaderboard is also a nice touch for replayability!
Overall this is so sick, congrats and great work!
This is really cool! The platformer movement feels nice and I like the retro visuals.
Some more sound effects would definitely make this game cooler though, and maybe some secrets you can get for going on a different path? Either way this seems like a great prototype if you want to extend on this game!
This is your first 3D game?? This is so peak! I feel like I just played through a prototype of an indie horror gem, and I love the cosmic horror that comes with the thorn, which isn't something I expected.
I appreciate how the story here is so simple and the gameplay is simple enough to drive me forward without being boring. The whole atmosphere reminds me of salad fingers which might've been an inspiration? Again I think the cosmic horror with the thorn is so well done and the ending actually made me feel something.
I understand the night sections are necessary to hide the thorn being there in the morning, but a critique would be to make the night less dark since I couldn't see anything during the night so I just wait until the morning before continuing to do the chores. Maybe making the night shorter could be a good compromise?
Please make a fuller version with this concept and gameplay I would totally play it :)) Thorn is 10/10
I couldn't tell this was a 5hr project at all! I really like the mechanic of having the pac-men be the enemy and the movement in bursts is such a smart design choice. All the movements being telegraphed before they happen makes the gameplay feel so fair.
Another small thing I noticed was the movement intervals are matched with the music which is another great touch. Really great work!
This is so cool! From a gameplay perspective this could absolutely be fleshed out into a full game I think.
Even for a short-term jam like this I can tell there's some good game design thinking going into this. One of the moments where I saw this was teaching you how to use the ricochet skill by putting enemies facing each other diagonally. The ultimate skill is also pretty good attention to detail. Not a big issue but the game feels pretty easy currently.
Overall this was very fun and I can see this being pretty addictive after some polish (and audio!) :)
The visuals and overall atmosphere are so great here!! I like the little puzzles that you are put through, and the voice acting is such a neat touch too. Taking a simple story premise of trying to find your sister is such an effective hook and is super smart for a jam game.
Really want to see a full game out of this!!




