Yes, I would recommend updating.
Kweepa
Creator of
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That is a new one. Could you send me a save game from around that area?
steve mccrea at gmail dot com
The saves are in %APPDATA%\..\LocalLow\Kweepa\UnityUnderground\Saves. I just need the header and the gz, not the png. You can identify the save by the thumbnail png, or the order in the list (starting at 0).
I wasn't going to release the whole project as it includes some assets I bought from the asset store (audio and particles) that I don't have the rights to give away and some 3d assets that are unique to this project that I'd rather not give away the sources to. I'm probably going to release the source code once I finish the mouse/keyboard support and any lingering bugs.
No, they are all hand-crafted, working with the sprite sheets as reference. The artists are Spherical Horse (for the items) and Lil Pupinduy (for the critters). I know they didn't use AI because there were multiple rounds of revisions and I was able to direct the art down to minute details. Plus, these models are way more clean, tidy, and efficient than anything AI can produce. I did have some AI generated UI textures and audio during development but it was all stripped out or replaced before I released the game.
Oof, I just tried this in the GoG version of the game, and he doesn't check what you have in your inventory, he just says "that is indeed a goodly gift", even if you are carrying nothing! It depends which conversation path you take. So unfortunately this is a bug in the original conversation code. I might be able to patch it but it's low priority.
I found the issue with the Bullfrog puzzle, thanks to someone sending me a player.log - the wand needs to be on the same level as the switches, or on a level that you have visited since you loaded the game. I have fixed it locally. I still haven't found what is wrong with the silver/gold switch door. It doesn't rely on any other object, so it's not a related bug.
By inert you mean they don't even slide the little nodule in and out? I'm not sure how that's possible. There's no connection to the plot or any dialog. Switches can't be disabled. Can you try it and send me your player.log from %APPDATA%\..\LocalLow\Kweepa\UnityUnderground please? (To stevemccrea at gmail dot com)
I just checked to be sure and yes, it does work. The dials control the position, then the upper button raises the floor at that position and the lower button lowers the floor. The buttons and dials work the same way as the other buttons and dials, press Y to activate. You should see the dials rotate and the buttons toggle in and out and hear a scrrrreak sound. To check if anything has happened, you may need to climb down and run around the area inside the moat of water.

