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Kweepa

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A member registered Jun 14, 2020 · View creator page →

Creator of

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Oh, yes, loved Magic Carpet back in the day... The fog was a little extreme, but amazing feeling of freedom. One of Bullfrog's best.

Thanks! And thanks for the offer - I'll get back to you in a few months if that's ok, when I'm a little further along with things.

There are options if you press start. Not much though, just volume, camera invert, and a couple of tweaks.

For the manual, there should be a general gameplay manual with the original game, and the gamepad controls are on the home page here.

My pleasure!

No, I have no plans for that. It would require about nine months of work, and a lot of new models, animations, sounds, and particles.

No plans at all. I don't personally like the Playstation version, and there's no legal way to extract the music from it to play it.

(I did have remastered music at one point, but stripped it out for legal reasons.)

Yes, it's mouselook rather than trying to emulate the original.

I got the flu and am still recovering, but working on it. I think it's all good, but every time I play I find some corner case that needs fixing. Two weeks was the game dev joke... it'll be ready when it's ready, but soon.

Awesome! Testing appreciated! I'll put you on the list.

Thanks!

Thanks for the kind words.

  • the sword disappearing when equipped then thrown is a known bug, and fixed on 25 Apr
  • the game chooses the most powerful swing based on the weapon type. there isn't any special critter vulnerability to specific swings. the fire elemental is just difficult to hit! either avoid, or increase your weapon skills.
  • the maze bug was also fixed on 25 Apr

Richard Garriott didn't notice, I don't think, but Warren Spector mentioned it on LinkedIn.

Yes, I would recommend updating.

If it happens again please send me the Player.log the moment you notice it. Thanks!

It looks like there was an error saving or loading at one point and all the objects on level 5 are missing. Unfortunately I don't have any more info than that, and the save file is broken beyond repair.

Also the Player.log from the save's parent folder, and where did you get the original game data files?  A gog install, or an original disk install?

That is a new one. Could you send me a save game from around that area?

steve mccrea at gmail dot com

The saves are in %APPDATA%\..\LocalLow\Kweepa\UnityUnderground\Saves. I just need the header and the gz, not the png. You can identify the save by the thumbnail png, or the order in the list (starting at 0).

Yep, the savegames are compatible. I would actually recommend it because the newer versions will fix some bugs in the saved games.

See the reply to Pixellenium below.

I wasn't going to release the whole project as it includes some assets I bought from the asset store (audio and particles) that I don't have the rights to give away and some 3d assets that are unique to this project that I'd rather not give away the sources to. I'm probably going to release the source code once I finish the mouse/keyboard support and any lingering bugs.

No plans for that. It is what it is. I'm happy with the look.

No, they are all hand-crafted, working with the sprite sheets as reference. The artists are Spherical Horse (for the items) and Lil Pupinduy (for the critters). I know they didn't use AI because there were multiple rounds of revisions and I was able to direct the art down to minute details. Plus, these models are way more clean, tidy, and efficient than anything AI can produce. I did have some AI generated UI textures and audio during development but it was all stripped out or replaced before I released the game.

I'm not going to make any changes in that regard, no.

I'm about half way through the implementation, but going slow as I'm working on bugs and my other game at the same time, and it's triggering my RSI, so I have to take it easy.

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Ohhh, it's because it's a container and you can't normally barter containers. Easy fix.

[edit] Fixed.

(1 edit)

Hmm, they are large but maybe you could email me a save game? steve mccrea at gmail dot com

The saves are in %APPDATA%\..\LocalLow\Kweepa\UnityUnderground\Saves. I just need the header and the gz, not the png.

I missed that when testing. Will investigate. Thanks for the reports.

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That's an easy one to fix :)

[edit] Fixed.

Is this always on a specific level?

Awesome! What was your time? How many achievements did you get? Did you tweet @ Richard Garriott?

Absolutely, I've been a fan of the game, of Looking Glass, and of Warren Spector, for 32 years. I'm hoping to make something that scratches the same itch with the same depth and density.

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I have a fix for the bartering bug.

For repair, you use the item on the anvil. Hold down the right shoulder and select the item in your inventory. When you look at the anvil, the X button should change to "Repair".

I just checked it and it downloaded a 426Mb file, so it may have been a temporary glitch.io.

Thanks for the offer - when I get kb/m sorted, I'll hit you up here. More than likely the floppy version will have minor issues - I'm using object ids for some bug fixes and so on that may not line up.

It would be possible, yes, but it's unlikely to happen, since it would need new models and animations, plus about nine months of dev work. I scratched my itch, now I'm working on something original.

I’ll get this fixed, thanks

Oof, I just tried this in the GoG version of the game, and he doesn't check what you have in your inventory, he just says "that is indeed a goodly gift", even if you are carrying nothing! It depends which conversation path you take. So unfortunately this is a bug in the original conversation code. I might be able to patch it but it's low priority.

(1 edit)

Hmm, magic axe? Oh! I wasn't aware of that, and have never tested it. I wonder why it doesn't work though...

[edit] It seems he's not evaluating anything. I just gave him nothing and he called it a goodly gift.

I found the issue with the Bullfrog puzzle, thanks to someone sending me a player.log - the wand needs to be on the same level as the switches, or on a level that you have visited since you loaded the game. I have fixed it locally. I still haven't found what is wrong with the silver/gold switch door. It doesn't rely on any other object, so it's not a related bug.

Yes, if it's windowed, press Alt-Enter to make it full screen, and vice versa.

Yeah, it's not very discoverable. Hold A on an object to pick it up, then move it to the bag and press A again. You do the same thing to combine objects.