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Kweepa

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A member registered Jun 14, 2020 · View creator page →

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Ok, these are in the latest build. Let me know if it feels better.

Fixes for these got into the latest build.

Best I could tell the music playback speed was wrong, so I fixed that, and some notes weren't playing loud enough, which I attempted to correct. So that's updated. Hopefully it will sound closer to the original now.

I forgot to actually upload that fix, but it's done now.

Co-op?! No, I don't think so. That would be fun but it would require a ton of work.

Glad you are enjoying!

I'll see what I can do. Walking effect is in and I think it feels pretty good, but I'll need to sit with it for a while. Exit button should be easy enough; just need to decide where it should go and then I'll need a confirm dialog.

Hrm, interfaces are undecided on which way the scroll wheel works, so I chose what I thought felt right. Apologies if it doesn't feel right for you. I think you'd get used to it pretty quickly.

Oh, it does sound like the track is cut off early in-game. Will investigate.

The idea is to allow you to use one item on another. I'm not going to change the UI at this point.

Glad you're enjoying it!

Ok, fixed in latest version.

Interesting. There are two versions of the track in the packed files, one called AW04.xmi and the other UW04.xmi. (This is the case for all the tracks.) I've been assuming they are the same except they're crafted for different sound cards. I'll check if that section sounds different.

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Mouse and keyboard I assume. Will take a look. Ah, yes, the reasons are obvious. It is possible to refuel after stacking oil flasks. But I'll fix the general case. Also, refueling equipped torch/lamp. And "bad idea" warning if you try to refuel a lit torch/lamp :)

Hmm, I took a listen and Wanderer plays twice as often as any other exploration track. Like in the original game, you can change the exploration track by either waiting for the current track to finish, or by switching to the map, then back to exploration. If that's not working for you, could you check for UW04.xmi in your original game installation folder inside SOUND?

Oh, huh. I'm not sure why that would be. I'll take a look. Thanks for pointing this out.

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Ah, yes, there are a couple of bugs there - he should say "just like the recipe I gave tha" not "tis all writ down on this"; and if you look at the scroll it should tell you the ingredients. Will see what's going wrong with the first and fix the second. Thanks!

[EDIT] I'll have fixes for these later today.

I updated it so that with autojump off, it will jump on press instead of release. New build available.

Those were never a thing in Underworld. Not sure where that rumour got started. Anyway, no, there are no cheats in the game. (I used an in-editor cheat panel during development.)

Hmm, it's kind of a result of the autojump feature (which jumps right on the edge if you hold down the button and run at a ledge), but really I should make it jump-on-press if autojump is turned off. Thanks for the reminder.

It's not as easy as that! The rights are a mess. They would have to negotiate with EA, Paul Neurath, and Lord British. I don't see it happening.

I uploaded a fix for this. Unfortunately one or both of the keys in the save game is difficult to repair cleanly, so I just make any uncertain but broken stone key open that door, even if it was a broken key from another level. Games started fresh will not have this problem.

I uploaded a fix for this. Unfortunately one or both of the keys in the save game is difficult to repair cleanly, so I just make any uncertain but broken stone key open that door, even if it was a broken key from another level. Games started fresh will not have this problem.

Unfortunately nothing official.

I added a download called CONTROLS.md.

I'm not taking donations because I don't own the IP. Thanks though! (Added to the FAQ)

Someone created a polish translation - maybe you could coordinate with them about the best way to do this. I wish I had time to help out :)

There's no hint of that in the game strings, and the game clock strings allow for over 100 days in the abyss, so I'm confident that the answer is no.

Alt+F4 might be the only way in full screen. You can also close the window when windowed.

You've made a polish port?

You can carry a fair bit. You just have to be careful about boxes, coffers, weapons, and armour. And piles of gold.

See the FAQ I just added to the top page.

See the FAQ I just added to the top page.

See the FAQ I just added to the top page.

See the FAQ I just added to the top page.

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It's not set up to allow for translations. This is presumably something that might come out of going open-source.

There are some hard-coded strings, some data driven, and a few things that rely on english word order and lack of object gender. I would be particularly worried about the conversations...

At this point, aside from bug fixes, I think it is what it is.

The settings are stored in the registry… or, if you rename the original data install folder, it will prompt for the files again. As for full screen, just press Alt-Enter

Yep, thanks for the advice! Will do

Yes, you can only carry 2 times your strength in pounds. The game was counting stacks of objects as just a single object. So this is more correct, unfortunately. Glad you got it sorted out.

Thanks for the kind words! Glad you enjoyed it :)

I tried making a Mac port about a year ago but ran into some permission issues. I don't remember exactly what they were now. I can take another look this week.