Oh, yes, loved Magic Carpet back in the day... The fog was a little extreme, but amazing feeling of freedom. One of Bullfrog's best.
Kweepa
Creator of
Recent community posts
Thanks for the kind words.
- the sword disappearing when equipped then thrown is a known bug, and fixed on 25 Apr
- the game chooses the most powerful swing based on the weapon type. there isn't any special critter vulnerability to specific swings. the fire elemental is just difficult to hit! either avoid, or increase your weapon skills.
- the maze bug was also fixed on 25 Apr
Richard Garriott didn't notice, I don't think, but Warren Spector mentioned it on LinkedIn.
That is a new one. Could you send me a save game from around that area?
steve mccrea at gmail dot com
The saves are in %APPDATA%\..\LocalLow\Kweepa\UnityUnderground\Saves. I just need the header and the gz, not the png. You can identify the save by the thumbnail png, or the order in the list (starting at 0).
I wasn't going to release the whole project as it includes some assets I bought from the asset store (audio and particles) that I don't have the rights to give away and some 3d assets that are unique to this project that I'd rather not give away the sources to. I'm probably going to release the source code once I finish the mouse/keyboard support and any lingering bugs.
No, they are all hand-crafted, working with the sprite sheets as reference. The artists are Spherical Horse (for the items) and Lil Pupinduy (for the critters). I know they didn't use AI because there were multiple rounds of revisions and I was able to direct the art down to minute details. Plus, these models are way more clean, tidy, and efficient than anything AI can produce. I did have some AI generated UI textures and audio during development but it was all stripped out or replaced before I released the game.
Oof, I just tried this in the GoG version of the game, and he doesn't check what you have in your inventory, he just says "that is indeed a goodly gift", even if you are carrying nothing! It depends which conversation path you take. So unfortunately this is a bug in the original conversation code. I might be able to patch it but it's low priority.
I found the issue with the Bullfrog puzzle, thanks to someone sending me a player.log - the wand needs to be on the same level as the switches, or on a level that you have visited since you loaded the game. I have fixed it locally. I still haven't found what is wrong with the silver/gold switch door. It doesn't rely on any other object, so it's not a related bug.

