That worked wonders. The framerate is much more managable now, even at 4k (~30fps). The env. is looking better and stable.
The car still has ghosting.
GIF below has capped FPS on purpose.
Kunstbanause
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Thanks for the reply. I played around with it a bit and have an issue with ghosting. Is this the 3d person character restriction you mentioned?
Also the performance is not too strong on my limited laptop GPU (AMD ATI Radeon 840M / 860M Graphics), especially when I press play in the editor (it's better in the exported build) and really bad at high screen resolution (~4k).
Since I want and this is for retro aesthetic, I should probably limit the render resolution to <= "480p" anyways?
Sorry for my ignorance and thanks for any explanation/clarification!
Hey, thanks for sharing this project. I am about to pull the trigger.
Will you expand upon this / update in the future. Or is it more of a "as is" kinda deal? I feel P. Hourglass aesthetics are not quite matched yet. Is that due to missing development of the add-on or features? Or rather because the source assets like models and textures are different?
Loved it. Full points. I hope you get to building that lighting one day ;)
Check out my game: https://kunstbanause.itch.io/toctoctoe
"Adherence to the Theme" 11/5! I am sure this will end up in the video. I love that I can play against AI or player.
Check out my game: https://itch.io/jam/gmtk-2019/rate/460609
Ha! That was fun. Maybe the smallest game still fitting the jam's theme. High points!
Check out my game: https://itch.io/jam/gmtk-2019/rate/460609
Very quick to get into. Lots of depth nonetheless. High points!
Check out my game: https://itch.io/jam/gmtk-2019/rate/460609
I really enjoyed the "deck building"! Full points!
Check out my game: https://itch.io/jam/gmtk-2019/rate/460609
Very well done. I love how the many corpses and used up guns stay around and pile up all over the floor :)
Please check out my game: https://itch.io/jam/gmtk-2019/rate/460609
Thanks for the many comments. I wrote up a quick dev log where I go into more detail about your questions: Game Jam Design Proccess
I honestly came up with the idea myself during the first two hours of the jam. But I am realistic enough that I didn't expect to be the first one to work on a TicTacToe variant. Numberphile is even a channel I often watch, but I did not see that video before.
My biggest criteria was that I do something I know I can finish in time anyways.
This one is impressed me quite a bit: https://itch.io/jam/gmtk-2019/rate/452378
Play's like a Wario's Warehouse level. Quick, fun and to the point!

