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Kucki

146
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2
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A member registered Nov 16, 2020 · View creator page →

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Thank you very much! Yes, I have already updated the things you mentioned but still need to upload it to itch and Steam. Actually gonna do that tomorrow since you mentioned it.

That means a lot, thank you!

Oh yeah! I like the color idea, I am changing the horse color right now. Thanks!

And yes, already added that if you click on the tile instead of the unit, the unit will still be selected.

Also, added an option inside the game lobby settings to only count pop after each round!

In addition, also thinking about adding a slider to the default game mode -> you win if you have 10x more tiles than your enemy (as a winning condition). Or I will simply add it without a slider and set 10x as default in the background. So you don't have to destroy all mines etc.

Big Thanks for all the suggestions!

Some are really good and I'll try to implement them somehow. For example, combining multiple game modes is an idea I've had for a while too - I just need to adjust the UI as it's currently just a drop-down.

Some of these suggestions need more thought on my side, for example, if I can find a clever way to better distinguish cavalry from horse archers.

Some suggestions are also too big to implement, like unique civilizations. I see you got a lot of ideas from the civilization games. I have the idea of adding more biomes to the game - and it would be interesting to have e.g. three civilizations for snow, desert, and normal terrain, each with their own advantages in their biome.

Some of your suggestions are already implemented in the (full) game, like teams/alliances and sacrificing units.

I'm not sure what you meant by "hard to select units" without having seen a video. I saw something similar in a gameplay video and already made some changes to better select units on tiles.

And if I understand you correctly, the third characteristic in the UI, besides health and damage, is the hotkey to quickly spawn the unit.

And yeah, terrain that influences the fight is something I am currently working on (mountains where only archers/cannons are useful).

I also like the idea that units that died inside the round will only reset the population counter after the round ends. Although I am pretty sure that some players might think that's a bug if not explained well.

Like I said, big thanks for your thoughts!

Aside from your suggestions, have you encountered any bugs or glitches or just things that don't make sense?

I'm also planning a Meta Quest and Itch.io release. But both after the Steam release, as I'm not 100% sure yet if cross-play multiplayer will work across all three storefronts. Maybe an Itch.io release will have just single-player + LAN (local) multiplayer where you could use Tools like Hamachi to play with friends over the internet.

Hej, actually very fun gameplay. Like in the old days of Minecraft.

You should share the controls in your description or inside your game, I had to guess that crafting was "C". Inventory "E" was obvious. I wonder what other controls I missed?

I liked the destroying sound and anim (that pop with each hit). 

I crafted the workbench but how do I create the axe? Is there a blueprint I need to find? 

Also nice that you need food to destroy stuff. The hunger-bar should be visible inside the inventory so I know that I have eaten enough berries. 

Overall a solid first Demo! 

Thanks!

Interesting project/game! Not really a fan of these turn-based fighting games but still wanted to try out this one.
Feels polished and I like the visual and audio design!

I can see this game on mobile (Google Play/Android Store)!

Periculum

Periculum on Itch.io

I was going to say Minecraft hahaha but then I read your edit. However, that game is not on itch.

You mentioned that you are happy to share your opinion. I am currently in need of some opinions/QA-testing of my current game that I released 2 days ago: https://kuckidev.itch.io/periculum-demo

But I don't know if you like the Strategy Genre. it's free tho!


I just released my Demo for Periculum where you can experience the full gameplay loop against 3 bots and even check out the level editor to build your own maps! Check it out: https://kuckidev.itch.io/periculum-demo

As I am still pre-release I would be really happy for some thoughts about the game. So please share your opinion or gameplay here or below the game page.

Also share any bugs that you find so I can fix them! 

I am currently running a Sale with a visible Goal on my game: https://itch.io/s/122957/whole-summer-sale

I always wondered how some games can earn up to multiple thousands here on Itch with their visible goal. My 10.82$ is literally my current high score.

You sound like someone who donates often. So feel free to share what makes you want to donate and what not.

Don't hesitate to share your gameplay videos/Let's Plays here! I love watching anyone playing my game, it doesn't matter how well cut or how many views.

I hate the controls, why no WASD :(

Still, feels polished and nice art!

Same, that also always happens to me and my games too.

Cool graphics! 5 days seem a little long - or there should be more to do. Like the cast away reference (willson!).

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I am the bad guy in this game? For some reason I thought its a funny story about dentists. If the background was self-made/drawn then wow - looks good!

Woow, I have never played something like that. It becomes very meditative after a while with the music. 

Love the vibe that the visuals and audio are creating! Really great ambiance. Found the reloading hard (with dragging) and there is no way to get away from zombies once you are out of bullets?

Nice little strategy game. Sadly no sound? Great visuals tho! 

Really cool concept! Could also be called "EA simulator" hah
Love those graphics (in the first "level") and also the stardew valley reference

Great visuals! WOW that EXPLOSION! Sadly not finished yet and no goal/lose condition. Think this could become very cool.

Very short but funny

Nice graphics, nice vibe, feels very polished. But the learning curve is just too high. Level 3 is easy BUT how do you get past level 4? Why no steps in between? 

Is this only a "walking around and pressing E" simulator? I was so much hoping for more! Like the art style tho

It took me waaay to long to figure this game out. I thought I was crazy reading all those comments here. But now I get it, just repairing all red objects (even outside the ship, I thought only inside). Now it has become somewhat easy although nice challenge to go further on the decay level!

Bro wtf I want to play it but I don't know what you did with Unreal Engine. Why isn't it just standard? It just gives me a blue screen and you have so many Directx intel DLL libraries in there. I just want another person to download and play and tell me that it's just problems on my side and not the game itself.

I actually didn't click on this game at first but after scrolling through submissions again I have to say: was worth it. Nice story, cool/funny voice acting at the start from the boss. Nice pacing, no boring time. Great graphics and sound. Sadly I died because I didn't share my food. I don't understand why he jumped before the yacht trip and not after it but I guess I can't expect any more story-writing within a 2-day game jam.

I didn't know what to expect and I was surprised. I thought of some 2D cave fighting/finding game. After reading through one puzzle, I figured it out and read closely. It's not my type of cup but really liked those graphics/drawings! 

The art style is very nice (I really like the background - that forest). It took me a bit to figure the game out, the tutorial should mention that I can hold "space" pressed (I only hit space once and did little jumps). Really cool mechanic although I hate myself when I misspace a plant and then have to go back to the main menu to replay the level - but I guess that's part of the challenge.

Really nice art style! Nice drawings, WOW 5 team members! Probably all drawers :D
Also liked those comments "...burn in hell, what in intarnation, etc....". A lot of humor! Sadly, a losing condition seems missing (how do I lose the game?)

Although I had fun playing, I don't really think it fits the theme so well.

Sadly the game is lagging so much that it becomes unplayable and I have a good PC. Although it is very smooth when I look at the sky, the moment I look down its a dia-show. Is that only on my-side?

WOW! I had a similar idea but didn't use it and made something else. So I was super excited to see this idea being implemented by someone else. I loved it! And all that humor (a-train joke and the girl almost jumping out the window). My only contra: the song-scene/minigame was way too long (or maybe I am just bad?). And the game didn't make me cry which would be a ++. But it made me laugh so: great game!

I wish I could push enemies off my island, they just float in space. Thank you for the tutorial! Took some time to understand the game. Liked the innovation with kinda strategy and survival.

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Wow, nice cutscene in the beginning! Nice visuals, sound, and pacing (although underwater is a bit slow because killing those sharks takes a lot of glass). 

Game is very cute (like Stardew Valley)

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Ohhh, did you try to input it using "1-9" on your keyboard? You should just look at the number on the safe and hit mouse-click or interact (E/F). Also, the power to the safe must be turned on first. Thank you for playing :)

+1 for those meme sounds

-1 for the controls/mechanics of always turning around etc somehow didn't feel intuitive/quick.

Still, great idea! I always love those mixing or cooking games where a customer comes with a specific order.

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Thanks! Yes, I was also happy with the art. Or actually surprised by how well it turned out, I mean it could be way better but I imagined it way trashy/worse. E.g. the 2D lamps always moving to the player look very 3D but those plants hahaha

And yes I forgot to turn off VR completely (I am actually also a VR dev)