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A jam submission

One in Ten DentistView game page

W,A,S,D
Submitted by aslanemre, Qiowiey, aionras, TanJuBaba, F1nndegamer, lulu_2420 — 20 minutes, 35 seconds before the deadline
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One in Ten Dentist's itch.io page

Results

CriteriaRankScore*Raw Score
HUMOR#372.5562.800
THEME#782.7393.000
GRAPHICS#1112.4652.700
MOOD#1112.1912.400
AUDIO#1192.1002.300
INNOVATION#1222.0082.200
OVERALL#1322.1002.300
ENJOYMENT#1481.7341.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

The game was cute and charming I just had a few problems here and there with it.  I think it would be very beneficial if it wasn't just sometimes that you could attack the dentists and instead make it so that you can attack, it would knock them back, a little less and you infect. I found myself dying sometimes before I had a chance to push all of them. But I think you did a great job on art and the sounds! Good job!

-R 

Submitted(+1)

I think I wasn't doing something correctly or the game was just too hard. I did understand the knocking down but only sometimes did the f key appear over them. Also is there a way to dodge their attacks or do I jsut tank them. Gameplay was unclear to me even after I read the description sorry for that. But the art and the narrative are cool. I think with an in game tutorial or some clearer directions/easier difficulty it would've made it much more playable.

Developer

You should tank them till F key appears. If your hp decreases too much, you should wait boss to enter healing state and attack him. When you recover your hp, get back to tank them till F key appears.

Submitted (3 edits) (+1)

I think the attacking was a bit too conveluted, I ended up just mashing it to try get em and couldn’t get anywhere. Tried playing a few times but just kept losing early one. The 2D art is nice, I like the idea and the theme usage is good but I think the gameplay could be improved and tweaked a good bit.

My main feedback would be to keep things like that simpler when you only got 2 days, the game lacks alot of polish in regards to the UI and gameplay. Not sure how the intro cinematic goes but if it’s based off a timer I would have some sort of indication or button to advance because I thought my game had frozen. With menus its also good to add a small bit of responsiveness when you’re hovering over a button to let me know it can be clicked and do something, felt like just a flat image. I can die but there is no health bar etc

Just giving all this feedback because it looks like 6 of you worked on the game, so I am assuming there was alot of work put in and you have something cool here, it is just very hard to actually experience any of it due to the final entry being a bit too rough and the fighting not feeling very good I just kept getting my ass whooped.

Developer(+1)

Thank you for your feedback 😊. Gameplay feels hard at first, but its nothing when you got the idea. You just have to knock-down and infect. Actual hard part is managing your energy, keeping your HP and search for vulnerable points. We waste too much time balancing the game so the main character is as strong as enemies. Just dont forget you are not a barbarian warrior and avoid jumping straight into the fight. DM me for online couching for further strategies 😉. 

Discord- aslanemre

Submitted(+1)

Alright sounds good I will give the game another go, also found the issue with the UI. When the game isn’t in full screen in the browser alot of the screen is cut off. WHen I went full screen it appeared so I think there is something there with the canvas size. I’ll keep going till I get past the opening and come back to my rating.

Submitted(+1)

Alright I said to myself I would give it 15 attempts and I did but the most I could do was take out one of the kids. Think there must just be some issues with hit detection because most of the time E wouldn’t work and would only get them on the 5-6th press after they were hit so I just kept losing all my health before I could take em out. So I would have the say my thoughts on the gameplay right now are the same but it can be better with some adjustments to make hit detection better and easier to do.

Still a good effort though for a 48 hour jam most people end up without the time to do some playtesting to spot these things, what I learned this summer myself was when I’m making a game I know exactly how it is played and what I need to do to get everything right, but that doesn’t mean new players will and most of the time won’t. So I try now all the time to find one random friend to give it a play for me before submission to spot things I wouldn’t be able to notice.

Developer(+1)

Yes we are aware of that bug. At first it was working correctly. So we didn't even test it. We find out that after submission 😔. Thank you for your time btw!

Developer(+1)

Also there should be a HP and a stamina bar. Dont know why you cant see. There might be a bug we never encountered.

Submitted (1 edit)

I am the bad guy in this game? For some reason I thought its a funny story about dentists. If the background was self-made/drawn then wow - looks good!

Developer

Everything you see is handmade bu us. 😊

Submitted

Sorry, but I could not figure out how to attack.
Also, when you press the settings button all music and sound effects stop playing.
˘-˘

Developer(+1)

You have to hit enemies vulnerable points. When enemies attack you, an F key image will appear. If you press 'F', you hit enemy's vulnerable point. When they've got stunned, you can infect decay by pressing 'E'. Things are opposite for boss. You have to wait him to enter healing mode. When he's in healing mode, he heals nearby enemies. You can hit his vulnerable point while he is healing.

Developer(+1)

Also there's a bug with settings button. Sounds dont stop playing, their volume decreases to 0 instead. You can increase back.